Horvath Gilron   Don Trimble   ToEE   NG   Male DM Genie
Character Sheet

9/13/2009
Character Name Player Name Campaign Alignment Gender
Clr6/Rad6   Human   6'1"   195 lbs   27   M
Levels Race Height Weight Age Size
Abil   base   mod   current   mod
Str 10 +0 12 +1
Dex 10 +0    
Con 12 +1    
Int 10 +0    
Wis 16 +3 20 +5
Cha 20 +5 22 +6
    Total   Current/Wounds   Subdual Damage   DR
HP 77      
AC   24 = 10 + 14 + 0 + 0 + 0 + 14 + 0 +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
    Total   Dex   Misc
Initiative   0 = +0 + 0     Speed   20 ft (base 30 ft)
Base Attack    +8/+3  Grapple    +9 
Picture
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude 11 = 10 + +1 + 0 +  
Reflex 6 = 6 + +0 + 0 +  
Willpower 17 = 10 + +5 + 2 +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee +9/+4 = +8 + +1 + 0 +   +  
Ranged +8/+3 = +8 + +0 + 0 +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  15
Max Ranks Cross  7.5
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 Appraise     Int     0     0              
 Autohypnosis     Wis     N/A     5              
 Balance     Dex     -6     0             -6
 Bluff     Cha     6     6              
 Climb     Str     -5     1             -6
 Concentration     Con     16     1     15        
 Control Shape     Wis     5     5              
 Craft (Other)     Int     0     0              
 Decipher Script     Int     N/A     0              
 Diplomacy     Cha     10     6     4        
 Disable Device     Int     N/A     0              
 Disguise     Cha     6     6              
 Escape Artist     Dex     -6     0             -6
 Forgery     Int     0     0              
 Gather Information     Cha     6     6              
 Handle Animal     Cha     N/A     6              
 Heal     Wis     14     5     9        
 Hide     Dex     -6     0             -6
 Intimidate     Cha     6     6              
 Jump     Str     -5     1             -6
 Knowledge (Other)     Int     N/A     0              
 Knowledge (Religion)     Int     14     0     14        
 Listen     Wis     5     5              
 Move Silently     Dex     -6     0             -6
 Open Lock     Dex     N/A     0              
 Perform     Cha     6     6              
 Profession (Other)     Wis     N/A     5              
 Psicraft     Int     N/A     0              
 Ride     Dex     0     0              
 Search     Int     0     0              
 Sense Motive     Wis     5     5              
 Sleight of Hand     Dex     N/A     0             -6
 Speak Language     None     N/A     0              
 Spellcraft     Int     3     0     3        
 Spot     Wis     5     5              
 Survival     Wis     5     5              
 Swim     Str     -11     1             -6
 Tumble     Dex     N/A     0             -6
 Use Magic Device     Cha     N/A     6              
 Use Psionic Device     Cha     N/A     6              
 Use Rope     Dex     0     0              
Weapon Total
Attack Bonus
Damage Critical
Unarmed +9/+4 1d3 + 1 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M S +0

Weapon Total
Attack Bonus
Damage Critical
Mace, heavy +1 (Undead Bane) +10/+5 1d8 + 2 plus 2d6 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 8 M B +0; B; undead bane

Weapon Total
Attack Bonus
Damage Critical
Spell, melee, touch +9/+4 1 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M magic +0; magic

Weapon Total
Attack Bonus
Damage Critical
Spell, ray, ranged touch +8/+3 0 20/x2
Hand Range Weight Size Type Special Properties
Primary 9999 0 M magic +0; magic

Armor Type AC Bonus Check Pen.
Full plate +2 (Spell resistance 13) Heavy +10 -5
Max Dex Spell Fail Speed Weight Magic Special Properties
1 35% 20 50 +2  

Armor Type AC Bonus Check Pen.
Shield, heavy steel +2 - +4 -1
Max Dex Spell Fail Speed Weight Magic Special Properties
- 15% 30 15 +2  

AMMUNITION
 Spell, ray, ranged touch
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EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
Backpack Y 1 8.5 2 Potion of Protection from energy (acid) Y 1 0.1 750
   Basket N 1 1 0.4 Ring of Elemental Command (Fire) Y 1 0 200000
   Candle N 2 0 0.01 Potion of Protection from energy (fire) Y 1 0.1 750
   Chalk, one piece N 1 0 0.01 Scroll (container) Y 1 0 0
   Flint and steel N 1 0 1    Scroll of Cure Moderate Wounds (div) Y 1 0 150
   Mirror, small steel N 1 0.5 10 Shield, heavy steel +2 Y 1 15 4170
   Soap (per lb.) N 1 1 0.5 Wand of Dispel magic (charges?) Y 15 0.1 3375
   Waterskin N 1 4 1 Wand of dispel magic (charges?) Y 18 0.1 4500
Bandoleer Y 0 0 0.5          
Cloak of Charisma +2 Y 1 2 4000          
Coins Y 1 3.76 0          
Full plate +2 (Spell resistance 13) Y 1 50 17150          
Gauntlets of Ogre Power Y 1 4 4000          
Holy symbol, silver Y 1 1 25          
Mace, heavy +1 (Undead Bane) Y 1 8 8312          
Periapt of Wisdom +4 Y 1 0 16000          
Potion of Cure light wounds Y 1 0.1 50          
Potion of Cure serious wounds Y 1 0.1 750          
Equipped Weight: 86.36 lbs Total Weight: 92.86 lbs Total Value: 263996.9 gp

CARRYING CAPACITY
Light 43.5 Medium 87.00002 Heavy 130.5
Lift Over Head 130.5 Lift Off Ground 261 Push or Drag 652.5001
COINS
pp:
164


gp:
5


sp:
4


cp:
15


VALUABLES
 


EXPERIENCE POINTS
Current: 66001

Next Level: 78000
DESCRIPTION
Eye Color: Deep blue, Hair Color: Jet black
Deity: Pelor
Back story:  



NOTES
SA:  
SQ:  
Turning Undead # of times is 3 + 6 (charisma) + 4 (extra turning) = 13; # of greater turnings 3 + 6 = 9

Turning Check d20 + charisma + 1 (improved Turning)
4 -6 CL - 2
7-9 CL - 1
10 - 12 CL
13 - 15 CL + 1
16 - 18 CL + 2
19 - 21 CL + 3
22+ CL + 4

Damage is 2d6 + CL + Charisma + 1(Imporved Turning); 2d6 + 8 + 6 + 1





FEATS/SPECIAL ABILITIES
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Combat Casting
Craft Wand
Extra Turning
Lightning Reflexes
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency
Still Spell
Domains (Clr)
Spontaneous Casting (Clr)
Turn or Rebuke Undead (Clr)
Domain Healing (Clr)
Improved Turning
Aura (Clr)
Bonus Languages (Clr)
Domain Sun (Clr)
Aura of Warding (Rad)
Bonus Domain (Rad)
Divine Health (Rad)
Empower Healing (Rad)
Extra Greater Turning (Rad)
Maximize Healing (Rad)
Radiance (Rad)
Turn Undead (Rad)
FEAT NOTES
 
LANGUAGES
Common


SPELLS
Spell Notes: Extra Greater Turning (3 + Charsima Bonus) per day; Radiance (light goes twice the distance and spell is treated as one level higher); Turn Undead as normal; Divine Health (Immune to all dieases); Empowered Healing (1.5 times the normal amount of healing) +1 per Radiant Servant level to determing the number and level of spells to be cast)
    0 1 2 3 4 5 6 7 8 9
Racial abilities
Spells per day                     
Spell Save DC  16 17 18 19 20 21 22 23 24 25
0: Disrupt Undead ooooo           
1: Bless Weapon ooooo           
2: Heat Metal ooooo           
4: Fire Shield ooooo (1) Holy Smite ooooo  Holy Sword ooooo (1)
6: Fire Seeds ooooo           
    0 1 2 3 4 5 6 7 8 9
Cleric
Spells per day  7 8 6 6 5 5 3 -1 -1 -1
Spell Save DC  15 16 17 18 19 20 21 22 23 24
0: Create Water ooooo  Cure Minor Wounds ooooo (3) Detect Magic ooooo (2)
0: Detect Poison ooooo  Guidance ooooo  Inflict Minor Wounds ooooo 
0: Light ooooo (2) Mending ooooo  Purify Food and Drink ooooo 
0: Read Magic ooooo  Resistance ooooo  Virtue ooooo 
1: Bane ooooo  Bless ooooo (1) Bless Water ooooo 
1: Cause Fear ooooo  Command ooooo  Comprehend Languages ooooo 
1: Cure Light Wounds ooooo (1) Cure Light Wounds ooooo (1) Curse Water ooooo 
1: Deathwatch ooooo  Detect Chaos ooooo  Detect Evil ooooo 
1: Detect Good ooooo  Detect Law ooooo  Detect Undead ooooo 
1: Divine Favor ooooo  Doom ooooo  Endure Elements ooooo 
1: Entropic Shield ooooo (1) Familiarity of Place ooooo  Hide from Undead ooooo 
1: Inflict Light Wounds ooooo  Magic Stone ooooo  Magic Weapon ooooo 
1: Obscuring Mist ooooo (1) Protection from Chaos ooooo  Protection from Evil ooooo 
1: Protection from Good ooooo  Protection from Law ooooo  Remove Fear ooooo 
1: Sanctuary ooooo  Shield of Faith ooooo (3) Summon Monster I ooooo 
2: Aid ooooo  Align Weapon ooooo (2) Augury ooooo 
2: Bear's Endurance ooooo  Bull's Strength ooooo  Calm Emotions ooooo 
2: Consecrate ooooo  Cure Moderate Wounds ooooo (1) Cure Moderate Wounds ooooo (1)
2: Darkness ooooo  Death Knell ooooo  Delay Poison ooooo 
2: Desecrate ooooo  Eagle's Splendor ooooo  Enthrall ooooo 
2: Find Traps ooooo  Gentle Repose ooooo  Hold Person ooooo 
2: Inflict Moderate Wounds ooooo  Make Whole ooooo  Owl's Wisdom ooooo 
2: Remove Paralysis ooooo  Resist Energy ooooo (2) Restoration, Lesser ooooo 
2: Shatter ooooo  Shield Other ooooo  Silence ooooo 
2: Sound Burst ooooo  Spiritual Weapon ooooo (1) Status ooooo 
2: Summon Monster II ooooo  Undetectable Alignment ooooo  Zone of Truth ooooo 
3: Animate Dead ooooo  Bestow Curse ooooo  Blindness/Deafness ooooo 
3: Contagion ooooo  Continual Flame ooooo  Create Food and Water ooooo 
3: Cure Serious Wounds ooooo  Cure Serious Wounds ooooo  Daylight ooooo 
3: Deadly Spray ooooo  Deeper Darkness ooooo  Dispel Magic ooooo 
3: Glyph of Warding ooooo  Helping Hand ooooo  Inflict Serious Wounds ooooo 
3: Invisibility Purge ooooo  Locate Object ooooo  Magic Circle against Chaos ooooo 
3: Magic Circle against Evil ooooo (1) Magic Circle against Good ooooo  Magic Circle against Law ooooo 
3: Magic Vestment ooooo (1) Meld into Stone ooooo (1) Obscure Object ooooo 
3: Prayer ooooo (1) Protection from Energy ooooo (2) Rage (ToEE) ooooo 
3: Remove Blindness/Deafness ooooo  Remove Curse ooooo  Remove Disease ooooo 
3: Searing Light ooooo  Speak with Dead ooooo  Stone Shape ooooo 
3: Summon Monster III ooooo  Water Breathing ooooo  Water Walk ooooo 
3: Wind Wall ooooo           
4: Air Walk ooooo  Control Water ooooo  Cure Critical Wounds ooooo (2)
4: Cure Critical Wounds ooooo (2) Death Ward ooooo  Dimensional Anchor ooooo 
4: Discern Lies ooooo  Dismissal ooooo  Divination ooooo 
4: Divine Power ooooo  Expel from Lair ooooo  Freedom of Movement ooooo 
4: Giant Vermin ooooo  Identify with Flame ooooo  Imbue with Spell Ability ooooo 
4: Inflict Critical Wounds ooooo  Magic Weapon, Greater ooooo  Neutralize Poison ooooo (1)
4: Planar Ally, Lesser ooooo  Poison ooooo  Repel Vermin ooooo 
4: Restoration ooooo (1) Sending ooooo  Spell Immunity ooooo 
4: Summon Monster IV ooooo  Tongues ooooo      
5: Atonement ooooo  Break Enchantment ooooo (1) Command, Greater ooooo 
5: Commune ooooo  Cure Light Wounds, Mass ooooo (1) Cure Light Wounds, Mass ooooo (1)
5: Dispel Chaos ooooo  Dispel Evil ooooo  Dispel Good ooooo 
5: Dispel Law ooooo  Disrupting Weapon ooooo  Flame Strike ooooo 
5: Hallow ooooo  Inflict Light Wounds, Mass ooooo  Insect Plague ooooo 
5: Mark of Justice ooooo  Plane Shift ooooo  Raise Dead ooooo 
5: Righteous Might ooooo  Scrying ooooo  Slay Living ooooo 
5: Spell Resistance ooooo (2) Summon Monster V ooooo  Symbol of Pain ooooo 
5: Symbol of Sleep ooooo  True Seeing ooooo (1) Unhallow ooooo 
5: Wall of Stone ooooo           
6: Animate Objects ooooo  Antilife Shell ooooo  Banishment ooooo 
6: Bear's Endurance, Mass ooooo  Blade Barrier ooooo  Bull's Strength, Mass ooooo 
6: Create Undead ooooo  Cure Moderate Wounds, Mass ooooo (1) Dispel Magic, Greater ooooo (1)
6: Eagle's Splendor, Mass ooooo  Find the Path ooooo  Forbiddance ooooo 
6: Geas/Quest ooooo  Glyph of Warding, Greater ooooo  Harm ooooo 
6: Heal ooooo (1) Heal ooooo (1) Heroes' Feast ooooo 
6: Inflict Moderate Wounds, Mass ooooo  Owl's Wisdom, Mass ooooo  Planar Ally ooooo 
6: Summon Monster VI ooooo  Symbol of Fear ooooo  Symbol of Persuasion ooooo 
6: Undeath to Death ooooo  Wind Walk ooooo  Word of Recall ooooo 
9: Gate ooooo           
    0 1 2 3 4 5 6 7 8 9
Radiant Servant of Pelor
Spells per day  0 2 1 1 1 2 0 0 0 0
Spell Save DC  15 16 17 18 19 20 21 22 23 24
0: Cure Minor Wounds ooooo (3)