| 0-level spells | 212 |
| in a spellbook | 219 |
| 5-foot step | 189 |
| through difficult terrain | 188 |
| a thousand faces (druid) | 51 |
| aberrant bloodline (sorcerer) | 72 |
| ability scores | 15-17 |
| bonuses | 554-555 |
| checks | 15 |
| damage and drain | 555 |
| generation | 15 |
| modifiers | 17 |
| racial modifiers | 20 |
| abjuration school (wizard) | 79 |
| abjuration spells | 209 |
| abundant step (monk) | 59 |
| abyssal bloodline (sorcerer) | 72 |
| acid effects | 442 |
| Acrobatics skill | 87-90 |
| actions in combat | 181-189 |
| free actions | 188 |
| full-round actions | 187-188 |
| immediate actions | 189 |
| miscellaneous actions | 189 |
| move actions | 186-187 |
| standard actions | 182-186 |
| swift actions | 188 |
| adamantine | 154 |
| adept | 448-449 |
| advanced talents (rogue) | 69 |
| advancing in level | 30 |
| adventure building | 396-401 |
| adventuring gear | 155-160 |
| afflictions | 555-560 |
| age | 168-169 |
| effects | 169 |
| aid another (combat action) | 197 |
| aid another (skills) | 86 |
| Air domain (cleric) | 41 |
| alchemical items | 160-161 |
| alignment | 166-168 |
| altitude | 430 |
| ammunition | 141 |
| animal companion (druid) | 51-54 |
| Animal domain (cleric) | 41 |
| animal tricks | 97 |
| Appraise skill | 90 |
| aquatic terrain | 432-433 |
| arcane archer | 374-376 |
| arcane bloodline (sorcerer) | 73 |
| arcane bond (wizard) | 78 |
| arcane school (wizard) | 78 |
| arcane spells | 218-220 |
| casting in armor | 83, 150 |
| magical writings | 218-220 |
| preparing wizard spells | 218 |
| researching new spells | 219 |
| sorcerers and bards | 220 |
| spell failure | 150 |
| arcane trickster | 376-378 |
| area of effect | 214-215 |
| aristocrat | 449 |
| armor | 149-153 |
| arcane spell failure | 150 |
| armor check penalty | 150 |
| barding | 162 |
| creating magic armor | 550-551 |
| for unusual sizes | 153 |
| getting into and out of | 153 |
| magic | 461-467 |
| masterwork | 153 |
| Armor Class | 179 |
| flat-footed | 178 |
| modifiers | 195 |
| touch | 179 |
| size modifiers | 179 |
| Armor Class (AC) bonus (monk) | 57 |
| armor mastery (fighter) | 56 |
| armor training (fighter) | 55 |
| artifacts | 543-548 |
| Artifice domain (cleric) | 41 |
| assassin | 378-380 |
| Astral Plane | 440 |
| Attack | 178-179, 182-184 |
| action | 182-184 |
| bonus | 178 |
| full attack | 187 |
| modifiers | 195 |
| roll | 178 |
| size modifiers | 179 |
| attacks of opportunity | 180 |
| actions that provoke | 183 |
| avoiding through Acrobatics | 87 |
| diagram | 181 |
| spellcasting | 185 |
| aura (cleric) | 39 |
| aura of courage (paladin) | 61 |
| aura of faith (paladin) | 63 |
| aura of good (paladin) | 60 |
| aura of justice (paladin) | 63 |
| aura of righteousness (paladin) | 63 |
| aura of resolve (paladin) | 63 |
| automatic hits and misses | 178 |
| avalanche | 429-430 |
| balancing | 87 |
| ballista | 435 |
| barbarian | 31-34 |
| bard | 34-38 |
| spell list | 224-226 |
| bardic knowledge (bard) | 35 |
| bardic performance (bard) | 35 |
| barding | 162 |
| base attack bonus | 11 |
| berm | 431 |
| beyond 20th level | 406-407 |
| big and little creatures in combat | 194-195 |
| bleed (condition) | 565 |
| blinded (condition) | 565 |
| blindsight and blindsense | 560-561 |
| bloodline (sorcerer) | 71 |
| Bluff skill | 90 |
| bogs | 427 |
| bonus feats (fighter) | 55 |
| (human) | 27 |
| (monk) | 58 |
| (wizard) | 79 |
| bonus languages (cleric) | 41 |
| (druid) | 50 |
| (wizard) | 78 |
| bonus spells | 17 |
| brace weapons | 144, 198 |
| bravery (fighter) | 55 |
| breaking and entering | 173-175 |
| breaking items | 173-175 |
| broken (condition) | 565-566 |
| brown mold | 416 |
| buildings | 437 |
| bull rush | 199 |
| calling (conjuration subschool) | 209 |
| camouflage (ranger) | 67 |
| campaign | 396-401 |
| tips | 404-406 |
| cantrips (bard) | 38 |
| (sorcerer) | 71 |
| (wizard) | 79 |
| carrying capacity | 169-170 |
| caster level | 208 |
| casting spells | 206-209 |
| casting arcane spells in armor | 83, 150 |
| combining effects | 208-209 |
| concentration checks | 206-207 |
| counterspells | 207-208 |
| full-round action | 187-188 |
| spontaneous metamagic | 187-188 |
| on the defensive | 185 |
| quickened spells | 188 |
| spell failure | 208 |
| standard action | 184-186 |
| underwater | 432 |
| while grappled | 206 |
| while mounted | 202 |
| casting time | 213 |
| catapults | 434-435 |
| catching on fire | 444 |
| celestial bloodline (sorcerer) | 74 |
| changing alignment | 168 |
| channel energy (cleric) | 40 |
| channel positive energy (paladin) | 62 |
| channel resistance | 561 |
| Chaos domain (cleric) | 42 |
| charge | 198 |
| Charisma | 17 |
| charm and compulsion | 561 |
| Charm domain (cleric) | 42 |
| charm (enchantment subschool) | 210 |
| chasm | 428 |
| class level | 31 |
| class skills | 86, 89 |
| cleric | 38-48 |
| deities | 43 |
| domains | 40, 41-48 |
| ex-clerics | 41 |
| spell list | 226-229 |
| cliffs | 428 |
| Climb skill | 90-91 |
| clothing | 161-162 |
| code of conduct (paladin) | 63 |
| coins | 140 |
| cold dangers | 442 |
| cold iron | 154 |
| combat | 176-203 |
| attacks of opportunity | 180 |
| basics | 178-180 |
| big and little creatures | 194-195 |
| concealment | 196-197 |
| cover | 195-196 |
| flanking | 197 |
| helpless defenders | 197 |
| mounted | 201-202 |
| underwater | 432-433 |
| combat maneuvers | 198-201 |
| bonus (CMB) | 198 |
| bull rush | 199 |
| defense (CMD) | 199 |
| disarm | 199 |
| grapple | 199-201 |
| overrun | 201 |
| sunder | 201 |
| trip | 201 |
| combat style feat (ranger) | 65 |
| commoner | 449 |
| Community domain (cleric) | 42 |
| compulsion (enchantment subschool) | 210 |
| concealment | 196-197 |
| concentration checks | 206-207 |
| conditions | 565-568 |
| confused (condition) | 566 |
| conjuration school (wizard) | 80 |
| conjuration spells | 209-210 |
| Constitution | 16 |
| cost of living | 405 |
| counterspells | 207-208 |
| coup de grace | 197 |
| cover | 195-196 |
| cowering (condition) | 566 |
| Craft skill | 91-93 |
| creating magic items | 548-553 |
| creation (conjuration subschool) | 209 |
| critical hits | 184 |
| crowds | 436-437 |
| cursed magic items | 536-543 |
| curses | 556-557 |
| damage | 179 |
| to magic items | 459 |
| nonlethal | 191-192 |
| damage reduction | 561-562 |
| damage reduction (barbarian) | 34 |
| darkness | 442-443 |
| Darkness domain (cleric) | 42 |
| darkvision | 562 |
| darkwood | 154 |
| dazed (condition) | 566 |
| dazzled (condition) | 566 |
| dead | 190 |
| bringing back the dead | 208 |
| (condition) | 566 |
| deafened (condition) | 566 |
| death attacks | 562 |
| Death domain (cleric) | 42 |
| deities of the Pathfinder Chronicles | 43 |
| delay action | 203 |
| demiplanes | 441 |
| desert terrain | 430-431 |
| designing encounters | 397-399 |
| destined bloodline (sorcerer) | 74 |
| Destruction domain (cleric) | 43 |
| detect evil (paladin) | 60 |
| Dexterity | 16 |
| diamond body (monk) | 59 |
| diamond soul (monk) | 59 |
| difficult terrain | 193 |
| Diplomacy skill | 93-94 |
| Disable Device skill | 94-95 |
| disabling siege engines | 434 |
| disabled | 189 |
| (condition) | 566 |
| disarm | 199 |
| disarm weapons | 144 |
| diseases | 557 |
| treat | 99 |
| Disguise skill | 95 |
| dismount a steed | 187 |
| divination school (wizard) | 80 |
| divination spells | 210 |
| divine bond (paladin) | 63 |
| divine grace (paladin) | 61 |
| divine health (paladin) | 61 |
| divine spells | 220-221 |
| magical writings | 221 |
| preparing | 220-221 |
| domains | 41-48 |
| doors | 412-415 |
| double weapons | 141, 144 |
| draconic bloodline (sorcerer) | 75 |
| dragon disciple | 380-382 |
| dragonhide | 154 |
| draw a weapon | 186 |
| drowning | 445 |
| druid | 48-54 |
| animal companion | 51 |
| ex-druids | 51 |
| spell list | 229-231 |
| duelist | 382-384 |
| dungeons | 410-424 |
| cave-ins and collapses | 415 |
| doors | 412-415 |
| floors | 411-412 |
| slimes, molds, and fungi | 415-416 |
| stairs | 415 |
| traps | 416-424 |
| walls | 410-411 |
| duststorm | 438 |
| dwarf | 21 |
| dying | 189-190 |
| (condition) | 566-567 |
| Earth domain (cleric) | 43 |
| eldritch knight | 384-385 |
| elemental bloodline (sorcerer) | 75 |
| Elemental Planes | 440 |
| elf | 22 |
| empty body (monk) | 60 |
| enchantment school (wizard) | 81 |
| enchantment spells | 210 |
| encounters | 397-400 |
| encumbrance | 169-170 |
| endurance (ranger) | 65 |
| energy drain | 562 |
| (condition) | 567 |
| energy immunity and vulnerability | 562 |
| Energy Planes | 440 |
| energy resistance | 562-563 |
| entangled (condition) | 567 |
| Escape Artist skill | 95-96 |
| Eschew Materials (sorcerer) | 71 |
| Ethereal Plane | 440 |
| evasion (monk) | 59 |
| (ranger) | 67 |
| (rogue) | 68 |
| Evil domain (cleric) | 43 |
| evocation school (wizard) | 81 |
| evocation spells | 210 |
| exhausted (condition) | 567 |
| experience points (XP) | 397-399 |
| awards table | 398 |
| expert | 450 |
| extraordinary abilities (Ex) | 221, 554 |
| falling | 443 |
| objects | 443-444 |
| familiars | 82-83 |
| improved | 127 |
| fascinated (condition) | 567 |
| fast movement (barbarian) | 31 |
| (monk) | 59 |
| fatigued (condition) | 567 |
| favored class | 31 |
| favored enemy (ranger) | 64 |
| favored terrain (ranger) | 65 |
| fear | 563 |
| feats | 110-137 |
| combat feats | 112 |
| critical feats | 112 |
| item creation feats | 112 |
| metamagic feats | 112 |
| prerequisites | 112 |
| types | 112 |
| feint | 90, 201 |
| fences | 431 |
| fey bloodline (sorcerer) | 76 |
| fighter | 55-56 |
| fighting defensively | |
| as a standard action | 184 |
| as a full-round action | 187 |
| figment (illusion subschool) | 210 |
| Fire domain (cleric) | 44 |
| first aid | 98 |
| flanking | 196-197 |
| flat-footed | 178 |
| (condition) | 567 |
| floods | 433 |
| floors | 411-412 |
| flurry of blows (monk) | 57 |
| Fly skill | 96-97 |
| fog | 439 |
| forest canopy | 426 |
| forest fires | 426 |
| forest terrain | 425-426 |
| forgeries, create or detect | 101 |
| Fortitude saving throws | 180 |
| free actions | 188 |
| frightened (condition) | 567 |
| full attack | 187 |
| full-round action | 187-188 |
| start/complete as a standard action | 186 |
| game aids | 569 |
| gamemastering | 394-407 |
| gather information | 94 |
| gems | 400 |
| generating ability scores | 15 |
| generating a character | 14 |
| getting started | 8 |
| glamer (illusion subschool) | 210 |
| Glory domain (cleric) | 44 |
| gnome | 23 |
| Good domain (cleric) | 44 |
| grapple | 199-201 |
| (condition) | 567 |
| greater rage (barbarian) | 34 |
| green slime | 416 |
| guards and soldiers | 434 |
| half-elf | 24 |
| half-orc | 25 |
| halfling | 26 |
| Handle Animal skill | 97-98 |
| hardness and hit points of items | 175 |
| Heal skill | 98-99 |
| healing | 191 |
| (conjuration subschool) | 209 |
| Healing domain (cleric) | 44 |
| heat dangers | 444 |
| hedgerows | 427 |
| height | 169 |
| helpless (condition) | 567 |
| hide in plain sight (ranger) | 67 |
| high jump (monk) | 59 |
| hills terrain | 427-428 |
| hit points | 179 |
| loss | 189 |
| temporary | 191 |
| holy champion (paladin) | 63 |
| human | 27 |
| hunter's bond (ranger) | 66 |
| ice effects | 442 |
| ice sheet | 430 |
| illusion school (wizard) | 81 |
| illusion spells | 210-211 |
| immediate actions | 189 |
| improved cover | 196 |
| improved evasion (monk) | 59 |
| (ranger) | 67 |
| Improved Familiar | 127 |
| improved quarry (ranger) | 67 |
| improved uncanny dodge (barbarian) | 34 |
| (rogue) | 69 |
| improvised weapons | 144 |
| inappropriately sized weapons | 144 |
| incorporeal (condition) | 567 |
| indomitable will (barbarian) | 34 |
| infernal bloodline (sorcerer) | 76 |
| initiative | 178 |
| injury and death | 189-192 |
| dead | 190 |
| disabled | 189 |
| dying | 189-190 |
| healing | 191 |
| nonlethal damage | 191-192 |
| stable | 190-191 |
| temporary hit points | 191 |
| while casting a spell | 206 |
| Intelligence | 16 |
| intelligent magic items | 532-536 |
| Intimidate skill | 99 |
| invisibility | 563-564 |
| (condition) | 567 |
| jack-of-all-trades (bard) | 38 |
| jumping | 88 |
| ki pool (monk) | 59 |
| Knowledge skill | 99-100 |
| Knowledge domain (cleric) | 45 |
| languages | 101 |
| lava effects | 444 |
| Law domain (cleric) | 45 |
| lay on hands (paladin) | 61 |
| Leadership | 129 |
| Liberation domain (cleric) | 45 |
| light | 172-173 |
| light weapons | 141 |
| Linguistics skill | 100-102 |
| locks | 156, 413-414 |
| open (see Disable Device) | 94 |
| long-term care | 98 |
| lore master (bard) | 38 |
| loremaster (prestige class) | 385-387 |
| lost, getting | 424-425 |
| low-light vision | 564 |
| Luck domain (cleric) | 45 |
| Madness domain (cleric) | 45 |
| Magic domain (cleric) | 46 |
| magic items | 456-553 |
| activate action | 184 |
| adding new abilities | 553 |
| armor | 461-467 |
| artifacts | 543-548 |
| creation | 548-553 |
| cursed items | 536-543 |
| damaging | 459 |
| descriptions | 460-461 |
| detect magic | 458 |
| intelligent items | 532-536 |
| potions | 477-478 |
| purchasing | 460 |
| random generation | 461 |
| rings | 478-484 |
| rods | 484-490 |
| saving throws against | 459 |
| scrolls | 490-491 |
| size | 459 |
| slots | 459 |
| staves | 491-496 |
| using items | 458-459 |
| wands | 496 |
| weapons | 467-477 |
| wondrous items | 496-532 |
| maneuver training (monk) | 59 |
| marsh terrain | 427 |
| master hunter (ranger) | 67 |
| master strike (rogue) | 70 |
| masterwork armor | 153 |
| masterwork weapons | 149 |
| Material Plane | 440 |
| melee attacks | 182 |
| mercy (paladin) | 61 |
| mighty rage (barbarian) | 34 |
| mithral | 154 |
| monk | 56-60 |
| ex-monks | 60 |
| monk weapons | 57, 145 |
| monstrous characters | 405-406 |
| mount a steed | 187 |
| mountain terrain | 428-430 |
| mountain travel | 430 |
| mounted combat | 201-202 |
| mounts and related gear | 162 |
| move | 186 |
| move actions | 186-187 |
| movement | 170-172, 192-194 |
| during a charge | 198 |
| measuring distance | 192-193 |
| overland | 171 |
| squeezing | 193 |
| tactical | 192 |
| terrain and obstacles | 193-194 |
| through a square | 193 |
| multiclassing | 30 |
| mystic theurge | 387-388 |
| natural abilities | 221 |
| natural attacks | 182 |
| nature bond (druid) | 50 |
| nature sense (druid) | 50 |
| nauseated (condition) | 568 |
| necromancy school (wizard) | 81 |
| necromancy spells | 211 |
| negative levels | 562 |
| Nobility domain (cleric) | 46 |
| nonlethal damage | 191 |
| nonlethal weapons | 145 |
| NPC classes | 448-450 |
| NPC wealth by level | 454 |
| NPCs, creating | 450-455 |
| one-handed weapons | 141 |
| open locks | 94 |
| orisons (cleric) | 41 |
| (druid) | 49 |
| Outer Planes | 440-441 |
| overrun | 201 |
| paladin | 60-64 |
| ex-paladins | 64 |
| spell list | 231 |
| panicked (condition) | 568 |
| paralyzed | 564 |
| (condition) | 568 |
| partial cover | 196 |
| pathfinder chronicler | 388-391 |
| pattern (illusion subschool) | 210 |
| Perception skill | 102-103 |
| perfect self (monk) | 60 |
| Perform skill | 102 |
| petrified (condition) | 568 |
| phantasm (illusion subschool) | 210-211 |
| pinned, as part of a grapple | 200 |
| (condition) | 568 |
| plains terrain | 431-432 |
| planes | 440-442 |
| Plant domain (cleric) | 46 |
| player character (PC) | 12 |
| advancement | 30 |
| wealth by level | 399 |
| starting wealth | 140 |
| poisons | 557-560 |
| treat | 99 |
| polymorph (transmutation subschool) | 211 |
| portcullis | 414 |
| potions | 477-478 |
| creating | 551 |
| precipitation | 438 |
| preparing for the game | 401-402 |
| prestige classes | 372-393 |
| Profession skill | 103 |
| projectile weapons | 141 |
| prone (condition) | 568 |
| Protection domain (cleric) | 46 |
| published adventures | 396 |
| purchasing magic items | 460 |
| purity of body (monk) | 59 |
| quarry (ranger) | 67 |
| quicksand | 427 |
| quivering palm (monk) | 60 |
| races | 18-27 |
| rage (barbarian) | 32 |
| rage powers (barbarian) | 32 |
| ram | 435-436 |
| ranged attacks | 182 |
| into melee | 184 |
| ranger | 64-67 |
| spell list | 232 |
| reach weapons | 141, 145 |
| ready action | 203 |
| Reflex saving throws | 180 |
| repairing magic items | 459 |
| Repose domain (cleric) | 46 |
| resist nature's lure (druid) | 51 |
| Ride skill | 103-104 |
| rings | 478-484 |
| creating | 551-552 |
| rock wall | 428 |
| rods | 484-490 |
| creating | 552 |
| rogue | 67-70 |
| rogue talents (rogue) | 68 |
| rooftops | 437 |
| rubble, dense | 428 |
| run as a full-round action | 188 |
| Rune domain (cleric) | 47 |
| sand dunes | 430 |
| sandstorms | 431 |
| saving throws | 180 |
| against magic items | 459 |
| items affected | 216-217 |
| spells | 216-217 |
| scent | 564 |
| scree | 428 |
| Scribe Scroll (wizard) | 79 |
| scrolls | 490-491 |
| creating | 552 |
| scrying (divination subschool) | 210 |
| secret doors | 414 |
| secret messages | 90 |
| Sense Motive skill | 104 |
| services | 163 |
| sewers | 437 |
| shadow (illusion subschool) | 211 |
| Shadow Plane | 440 |
| shadowdancer | 391-393 |
| shaken (condition) | 568 |
| sheathe a weapon | 186 |
| shields (see armor) | 149-153 |
| ready or drop | 187 |
| shield bash | 152 |
| spikes | 153 |
| tower | 153 |
| sickened (condition) | 568 |
| siege engines | 434-436 |
| siege tower | 436 |
| silver, alchemical | 155 |
| size modifiers | 179 |
| skill checks | 86 |
| skill kits | 161 |
| skills | 84-109 |
| acquiring | 86 |
| checks | 86 |
| summary | 89 |
| taking 10 and taking | 20 86 |
| Sleight of Hand skill | 104-106 |
| slopes | 427-428 |
| slots, for magic items | 459 |
| slow fall (monk) | 59 |
| smite evil (paladin) | 60 |
| smoke effects | 444 |
| sneak attack (rogue) | 68 |
| snow | 438 |
| sorcerer | 70-77 |
| bloodlines | 71-77 |
| spell list | 232-239 |
| special materials | 154-155 |
| speed | 180 |
| in armor | 150 |
| spell resistance (SR) | 564-565 |
| spellbook | 219-220 |
| adding spells | 219 |
| replacing | 219-220 |
| (wizard) | 79 |
| spellcasting services | 163 |
| Spellcraft skill | 106 |
| spell-like abilities (Sp) | 221, 554 |
| spells | 222-371 |
| aiming a spell | 213-215 |
| bonus | 17 |
| cast a spell (action) | 184 |
| casting time | 213 |
| casting underwater | 432 |
| combining effects | 208-209 |
| components | 184, 212-213 |
| concentration | 184, 206-207 |
| descriptor | 212 |
| direct or redirect | 186 |
| dismiss a spell | 186 |
| duration | 215-216 |
| level | 212 |
| line of effect | 215 |
| lists | 224-239 |
| range | 213 |
| saving throw | 216-217 |
| spell resistance (SR) | 217-218 |
| touch spells in combat | 185 |
| splash weapon | 202 |
| spontaneous casting (cleric) | 41 |
| (druid) | 49 |
| squeezing | 193-194 |
| stable (condition) | 568 |
| stable characters | 190-191 |
| staggered (condition) | 568 |
| stairs | 415 |
| stand up from prone | 187 |
| standard actions | 182-186 |
| starting wealth | 140 |
| starvation and thirst | 444-445 |
| stat blocks | 397 |
| staves | 491-496 |
| creating | 552-553 |
| Stealth skill | 106-107 |
| still mind (monk) | 59 |
| storms | 438-439 |
| Strength | 16 |
| Strength domain (cleric) | 47 |
| stunned (condition) | 568 |
| stunning fist (monk) | 59 |
| suffocation | 445 |
| summoning (conjuration subschool) | 210 |
| Sun domain (cleric) | 47 |
| sunder | 201 |
| item hardness and hit points | 175 |
| supernatural abilities (Su) | 221, 554 |
| surprise | 178 |
| Survival skill | 107-108 |
| swift actions | 188 |
| swift tracker (ranger) | 67 |
| Swim skill | 108 |
| taking 10 and taking | 20 86 |
| teleportation (conjuration subschool) | 210 |
| temporary hit points | 191 |
| thirst | 444-445 |
| thrown weapons | 141 |
| thunderstorm | 438 |
| tie up as part of a grapple | 200 |
| timeless body (druid) | 51 |
| (monk) | 60 |
| tireless rage (barbarian) | 34 |
| tongue of the sun and moon (monk) | 60 |
| tools | 161 |
| total concealment | 197 |
| total cover | 196 |
| total defense | 186 |
| track (ranger) | 64 |
| trackless step (druid) | 51 |
| tracks, follow | 107 |
| trade goods | 140 |
| transmutation school (wizard) | 82 |
| transmutation spells | 211-212 |
| transport | 163 |
| trap sense (barbarian) | 34 |
| (rogue) | 69 |
| trapfinding (rogue) | 68 |
| traps | 416-424 |
| bypass | 418 |
| designing a trap | 422-424 |
| duration | 417 |
| effect | 418-419 |
| miscellaneous features | 419-420 |
| perception and disable device DCs | 417 |
| reset | 417 |
| sample traps | 420-422 |
| trigger | 417 |
| type | 416-417 |
| Travel domain (cleric) | 47 |
| treasure | 399-401 |
| building a hoard | 400-401 |
| magic items | 401 |
| treasure per encounter | 399 |
| treat deadly wounds | 99 |
| trees | 425-426 |
| trench | 431 |
| Trickery domain (cleric) | 48 |
| trip | 201 |
| trip weapons | 145 |
| two-handed weapons | 141 |
| two-weapon fighting | 202 |
| feat | 136 |
| unarmed attacks | 182 |
| unarmed damage | 182 |
| Large and Small monks | 58 |
| unarmed strike (monk) | 58 |
| uncanny dodge (barbarian) | 34 |
| (rogue) | 69 |
| unconscious (condition) | 568 |
| undead bloodline (sorcerer) | 77 |
| undergrowth | 426 |
| underwater combat | 432-433 |
| universal school (wizard) | 82 |
| urban adventures | 433-437 |
| Use Magic Device skill | 108-109 |
| using this book | 9 |
| venom immunity (druid) | 51 |
| versatile performance (bard) | 38 |
| walls | 410-411 |
| city walls and gates | 433-434 |
| wands | 496 |
| creating | 553 |
| War domain (cleric) | 48 |
| warrior | 450 |
| watch towers | 434 |
| water | 432 |
| dangers | 445 |
| falling into | 443 |
| Water domain (cleric) | 48 |
| wealth | 399-401 |
| NPC gear | 454 |
| PC wealth by level | 399 |
| starting (1st level) | 140 |
| weapon mastery (fighter) | 56 |
| weapon training (fighter) | 56 |
| weapons | 140-149 |
| creating magic weapons | 551 |
| draw or sheathe | 186 |
| improvised | 144 |
| inappropriately sized | 144 |
| natural | 182 |
| magic | 467-477 |
| masterwork | 149 |
| Tiny and Large weapon damage | 145 |
| weather | 437-440 |
| while casting a spell | 207 |
| Weather domain (cleric) | 48 |
| weight | 169 |
| well versed (bard) | 38 |
| wild empathy (druid) | 50 |
| (ranger) | 64 |
| wild shape (druid) | 51 |
| wilderness | 424-433 |
| Will saving throws | 180 |
| wind | 439-440 |
| wind effects on flight | 96-97 |
| Wisdom | 17 |
| withdraw | 188 |
| wizard | 77-83 |
| arcane schools | 79-82 |
| familiars | 82 |
| spell list | 232-239 |
| wholeness of body (monk) | 59 |
| woodland stride (druid) | 51 |
| (ranger) | 66 |
| wondrous items | 496-532 |
| creating | 553 |
| yellow mold | 416 |