Pathfinder RPG Core Book page index
Index PhrasePage Number
0-level spells212
in a spellbook219
5-foot step189
through difficult terrain188
a thousand faces (druid)51
aberrant bloodline (sorcerer)72
ability scores15-17
bonuses554-555
checks15
damage and drain555
generation15
modifiers17
racial modifiers20
abjuration school (wizard)79
abjuration spells209
abundant step (monk)59
abyssal bloodline (sorcerer)72
acid effects442
Acrobatics skill87-90
actions in combat181-189
free actions188
full-round actions187-188
immediate actions189
miscellaneous actions189
move actions186-187
standard actions182-186
swift actions188
adamantine154
adept448-449
advanced talents (rogue)69
advancing in level30
adventure building396-401
adventuring gear155-160
afflictions555-560
age168-169
effects169
aid another (combat action)197
aid another (skills)86
Air domain (cleric)41
alchemical items160-161
alignment166-168
altitude430
ammunition141
animal companion (druid)51-54
Animal domain (cleric)41
animal tricks97
Appraise skill90
aquatic terrain432-433
arcane archer374-376
arcane bloodline (sorcerer)73
arcane bond (wizard)78
arcane school (wizard)78
arcane spells218-220
casting in armor83, 150
magical writings218-220
preparing wizard spells218
researching new spells219
sorcerers and bards220
spell failure150
arcane trickster376-378
area of effect214-215
aristocrat449
armor149-153
arcane spell failure150
armor check penalty150
barding162
creating magic armor550-551
for unusual sizes153
getting into and out of153
magic461-467
masterwork153
Armor Class179
flat-footed178
modifiers195
touch179
size modifiers179
Armor Class (AC) bonus (monk)57
armor mastery (fighter)56
armor training (fighter)55
artifacts543-548
Artifice domain (cleric)41
assassin378-380
Astral Plane440
Attack178-179, 182-184
action182-184
bonus178
full attack187
modifiers195
roll178
size modifiers179
attacks of opportunity180
actions that provoke183
avoiding through Acrobatics87
diagram181
spellcasting185
aura (cleric)39
aura of courage (paladin)61
aura of faith (paladin)63
aura of good (paladin)60
aura of justice (paladin)63
aura of righteousness (paladin)63
aura of resolve (paladin)63
automatic hits and misses178
avalanche429-430
balancing87
ballista435
barbarian31-34
bard34-38
spell list224-226
bardic knowledge (bard)35
bardic performance (bard)35
barding162
base attack bonus11
berm431
beyond 20th level406-407
big and little creatures in combat194-195
bleed (condition)565
blinded (condition)565
blindsight and blindsense560-561
bloodline (sorcerer)71
Bluff skill90
bogs427
bonus feats (fighter)55
(human)27
(monk)58
(wizard)79
bonus languages (cleric)41
(druid)50
(wizard)78
bonus spells17
brace weapons144, 198
bravery (fighter)55
breaking and entering173-175
breaking items173-175
broken (condition)565-566
brown mold416
buildings437
bull rush199
calling (conjuration subschool)209
camouflage (ranger)67
campaign396-401
tips404-406
cantrips (bard)38
(sorcerer)71
(wizard)79
carrying capacity169-170
caster level208
casting spells206-209
casting arcane spells in armor83, 150
combining effects208-209
concentration checks206-207
counterspells207-208
full-round action187-188
spontaneous metamagic187-188
on the defensive185
quickened spells188
spell failure208
standard action184-186
underwater432
while grappled206
while mounted202
casting time213
catapults434-435
catching on fire444
celestial bloodline (sorcerer)74
changing alignment168
channel energy (cleric)40
channel positive energy (paladin)62
channel resistance561
Chaos domain (cleric)42
charge198
Charisma17
charm and compulsion561
Charm domain (cleric)42
charm (enchantment subschool)210
chasm428
class level31
class skills86, 89
cleric38-48
deities43
domains40, 41-48
ex-clerics41
spell list226-229
cliffs428
Climb skill90-91
clothing161-162
code of conduct (paladin)63
coins140
cold dangers442
cold iron154
combat176-203
attacks of opportunity180
basics178-180
big and little creatures194-195
concealment196-197
cover195-196
flanking197
helpless defenders197
mounted201-202
underwater432-433
combat maneuvers198-201
bonus (CMB)198
bull rush199
defense (CMD)199
disarm199
grapple199-201
overrun201
sunder201
trip201
combat style feat (ranger)65
commoner449
Community domain (cleric)42
compulsion (enchantment subschool)210
concealment196-197
concentration checks206-207
conditions565-568
confused (condition)566
conjuration school (wizard)80
conjuration spells209-210
Constitution16
cost of living405
counterspells207-208
coup de grace197
cover195-196
cowering (condition)566
Craft skill91-93
creating magic items548-553
creation (conjuration subschool)209
critical hits184
crowds436-437
cursed magic items536-543
curses556-557
damage179
to magic items459
nonlethal191-192
damage reduction561-562
damage reduction (barbarian)34
darkness442-443
Darkness domain (cleric)42
darkvision562
darkwood154
dazed (condition)566
dazzled (condition)566
dead190
bringing back the dead208
(condition)566
deafened (condition)566
death attacks562
Death domain (cleric)42
deities of the Pathfinder Chronicles43
delay action203
demiplanes441
desert terrain430-431
designing encounters397-399
destined bloodline (sorcerer)74
Destruction domain (cleric)43
detect evil (paladin)60
Dexterity16
diamond body (monk)59
diamond soul (monk)59
difficult terrain193
Diplomacy skill93-94
Disable Device skill94-95
disabling siege engines434
disabled189
(condition)566
disarm199
disarm weapons144
diseases557
treat99
Disguise skill95
dismount a steed187
divination school (wizard)80
divination spells210
divine bond (paladin)63
divine grace (paladin)61
divine health (paladin)61
divine spells220-221
magical writings221
preparing220-221
domains41-48
doors412-415
double weapons141, 144
draconic bloodline (sorcerer)75
dragon disciple380-382
dragonhide154
draw a weapon186
drowning445
druid48-54
animal companion51
ex-druids51
spell list229-231
duelist382-384
dungeons410-424
cave-ins and collapses415
doors412-415
floors411-412
slimes, molds, and fungi415-416
stairs415
traps416-424
walls410-411
duststorm438
dwarf21
dying189-190
(condition)566-567
Earth domain (cleric)43
eldritch knight384-385
elemental bloodline (sorcerer)75
Elemental Planes440
elf22
empty body (monk)60
enchantment school (wizard)81
enchantment spells210
encounters397-400
encumbrance169-170
endurance (ranger)65
energy drain562
(condition)567
energy immunity and vulnerability562
Energy Planes440
energy resistance562-563
entangled (condition)567
Escape Artist skill95-96
Eschew Materials (sorcerer)71
Ethereal Plane440
evasion (monk)59
(ranger)67
(rogue)68
Evil domain (cleric)43
evocation school (wizard)81
evocation spells210
exhausted (condition)567
experience points (XP)397-399
awards table398
expert450
extraordinary abilities (Ex)221, 554
falling443
objects443-444
familiars82-83
improved127
fascinated (condition)567
fast movement (barbarian)31
(monk)59
fatigued (condition)567
favored class31
favored enemy (ranger)64
favored terrain (ranger)65
fear563
feats110-137
combat feats112
critical feats112
item creation feats112
metamagic feats112
prerequisites112
types112
feint90, 201
fences431
fey bloodline (sorcerer)76
fighter55-56
fighting defensively
as a standard action184
as a full-round action187
figment (illusion subschool)210
Fire domain (cleric)44
first aid98
flanking196-197
flat-footed178
(condition)567
floods433
floors411-412
flurry of blows (monk)57
Fly skill96-97
fog439
forest canopy426
forest fires426
forest terrain425-426
forgeries, create or detect101
Fortitude saving throws180
free actions188
frightened (condition)567
full attack187
full-round action187-188
start/complete as a standard action186
game aids569
gamemastering394-407
gather information94
gems400
generating ability scores15
generating a character14
getting started8
glamer (illusion subschool)210
Glory domain (cleric)44
gnome23
Good domain (cleric)44
grapple199-201
(condition)567
greater rage (barbarian)34
green slime416
guards and soldiers434
half-elf24
half-orc25
halfling26
Handle Animal skill97-98
hardness and hit points of items175
Heal skill98-99
healing191
(conjuration subschool)209
Healing domain (cleric)44
heat dangers444
hedgerows427
height169
helpless (condition)567
hide in plain sight (ranger)67
high jump (monk)59
hills terrain427-428
hit points179
loss189
temporary191
holy champion (paladin)63
human27
hunter's bond (ranger)66
ice effects442
ice sheet430
illusion school (wizard)81
illusion spells210-211
immediate actions189
improved cover196
improved evasion (monk)59
(ranger)67
Improved Familiar127
improved quarry (ranger)67
improved uncanny dodge (barbarian)34
(rogue)69
improvised weapons144
inappropriately sized weapons144
incorporeal (condition)567
indomitable will (barbarian)34
infernal bloodline (sorcerer)76
initiative178
injury and death189-192
dead190
disabled189
dying189-190
healing191
nonlethal damage191-192
stable190-191
temporary hit points191
while casting a spell206
Intelligence16
intelligent magic items532-536
Intimidate skill99
invisibility563-564
(condition)567
jack-of-all-trades (bard)38
jumping88
ki pool (monk)59
Knowledge skill99-100
Knowledge domain (cleric)45
languages101
lava effects444
Law domain (cleric)45
lay on hands (paladin)61
Leadership129
Liberation domain (cleric)45
light172-173
light weapons141
Linguistics skill100-102
locks156, 413-414
open (see Disable Device)94
long-term care98
lore master (bard)38
loremaster (prestige class)385-387
lost, getting424-425
low-light vision564
Luck domain (cleric)45
Madness domain (cleric)45
Magic domain (cleric)46
magic items456-553
activate action184
adding new abilities553
armor461-467
artifacts543-548
creation548-553
cursed items536-543
damaging459
descriptions460-461
detect magic458
intelligent items532-536
potions477-478
purchasing460
random generation461
rings478-484
rods484-490
saving throws against459
scrolls490-491
size459
slots459
staves491-496
using items458-459
wands496
weapons467-477
wondrous items496-532
maneuver training (monk)59
marsh terrain427
master hunter (ranger)67
master strike (rogue)70
masterwork armor153
masterwork weapons149
Material Plane440
melee attacks182
mercy (paladin)61
mighty rage (barbarian)34
mithral154
monk56-60
ex-monks60
monk weapons57, 145
monstrous characters405-406
mount a steed187
mountain terrain428-430
mountain travel430
mounted combat201-202
mounts and related gear162
move186
move actions186-187
movement170-172, 192-194
during a charge198
measuring distance192-193
overland171
squeezing193
tactical192
terrain and obstacles193-194
through a square193
multiclassing30
mystic theurge387-388
natural abilities221
natural attacks182
nature bond (druid)50
nature sense (druid)50
nauseated (condition)568
necromancy school (wizard)81
necromancy spells211
negative levels562
Nobility domain (cleric)46
nonlethal damage191
nonlethal weapons145
NPC classes448-450
NPC wealth by level454
NPCs, creating450-455
one-handed weapons141
open locks94
orisons (cleric)41
(druid)49
Outer Planes440-441
overrun201
paladin60-64
ex-paladins64
spell list231
panicked (condition)568
paralyzed564
(condition)568
partial cover196
pathfinder chronicler388-391
pattern (illusion subschool)210
Perception skill102-103
perfect self (monk)60
Perform skill102
petrified (condition)568
phantasm (illusion subschool)210-211
pinned, as part of a grapple200
(condition)568
plains terrain431-432
planes440-442
Plant domain (cleric)46
player character (PC)12
advancement30
wealth by level399
starting wealth140
poisons557-560
treat99
polymorph (transmutation subschool)211
portcullis414
potions477-478
creating551
precipitation438
preparing for the game401-402
prestige classes372-393
Profession skill103
projectile weapons141
prone (condition)568
Protection domain (cleric)46
published adventures396
purchasing magic items460
purity of body (monk)59
quarry (ranger)67
quicksand427
quivering palm (monk)60
races18-27
rage (barbarian)32
rage powers (barbarian)32
ram435-436
ranged attacks182
into melee184
ranger64-67
spell list232
reach weapons141, 145
ready action203
Reflex saving throws180
repairing magic items459
Repose domain (cleric)46
resist nature's lure (druid)51
Ride skill103-104
rings478-484
creating551-552
rock wall428
rods484-490
creating552
rogue67-70
rogue talents (rogue)68
rooftops437
rubble, dense428
run as a full-round action188
Rune domain (cleric)47
sand dunes430
sandstorms431
saving throws180
against magic items459
items affected216-217
spells216-217
scent564
scree428
Scribe Scroll (wizard)79
scrolls490-491
creating552
scrying (divination subschool)210
secret doors414
secret messages90
Sense Motive skill104
services163
sewers437
shadow (illusion subschool)211
Shadow Plane440
shadowdancer391-393
shaken (condition)568
sheathe a weapon186
shields (see armor)149-153
ready or drop187
shield bash152
spikes153
tower153
sickened (condition)568
siege engines434-436
siege tower436
silver, alchemical155
size modifiers179
skill checks86
skill kits161
skills84-109
acquiring86
checks86
summary89
taking 10 and taking20 86
Sleight of Hand skill104-106
slopes427-428
slots, for magic items459
slow fall (monk)59
smite evil (paladin)60
smoke effects444
sneak attack (rogue)68
snow438
sorcerer70-77
bloodlines71-77
spell list232-239
special materials154-155
speed180
in armor150
spell resistance (SR)564-565
spellbook219-220
adding spells219
replacing219-220
(wizard)79
spellcasting services163
Spellcraft skill106
spell-like abilities (Sp)221, 554
spells222-371
aiming a spell213-215
bonus17
cast a spell (action)184
casting time213
casting underwater432
combining effects208-209
components184, 212-213
concentration184, 206-207
descriptor212
direct or redirect186
dismiss a spell186
duration215-216
level212
line of effect215
lists224-239
range213
saving throw216-217
spell resistance (SR)217-218
touch spells in combat185
splash weapon202
spontaneous casting (cleric)41
(druid)49
squeezing193-194
stable (condition)568
stable characters190-191
staggered (condition)568
stairs415
stand up from prone187
standard actions182-186
starting wealth140
starvation and thirst444-445
stat blocks397
staves491-496
creating552-553
Stealth skill106-107
still mind (monk)59
storms438-439
Strength16
Strength domain (cleric)47
stunned (condition)568
stunning fist (monk)59
suffocation445
summoning (conjuration subschool)210
Sun domain (cleric)47
sunder201
item hardness and hit points175
supernatural abilities (Su)221, 554
surprise178
Survival skill107-108
swift actions188
swift tracker (ranger)67
Swim skill108
taking 10 and taking20 86
teleportation (conjuration subschool)210
temporary hit points191
thirst444-445
thrown weapons141
thunderstorm438
tie up as part of a grapple200
timeless body (druid)51
(monk)60
tireless rage (barbarian)34
tongue of the sun and moon (monk)60
tools161
total concealment197
total cover196
total defense186
track (ranger)64
trackless step (druid)51
tracks, follow107
trade goods140
transmutation school (wizard)82
transmutation spells211-212
transport163
trap sense (barbarian)34
(rogue)69
trapfinding (rogue)68
traps416-424
bypass418
designing a trap422-424
duration417
effect418-419
miscellaneous features419-420
perception and disable device DCs417
reset417
sample traps420-422
trigger417
type416-417
Travel domain (cleric)47
treasure399-401
building a hoard400-401
magic items401
treasure per encounter399
treat deadly wounds99
trees425-426
trench431
Trickery domain (cleric)48
trip201
trip weapons145
two-handed weapons141
two-weapon fighting202
feat136
unarmed attacks182
unarmed damage182
Large and Small monks58
unarmed strike (monk)58
uncanny dodge (barbarian)34
(rogue)69
unconscious (condition)568
undead bloodline (sorcerer)77
undergrowth426
underwater combat432-433
universal school (wizard)82
urban adventures433-437
Use Magic Device skill108-109
using this book9
venom immunity (druid)51
versatile performance (bard)38
walls410-411
city walls and gates433-434
wands496
creating553
War domain (cleric)48
warrior450
watch towers434
water432
dangers445
falling into443
Water domain (cleric)48
wealth399-401
NPC gear454
PC wealth by level399
starting (1st level)140
weapon mastery (fighter)56
weapon training (fighter)56
weapons140-149
creating magic weapons551
draw or sheathe186
improvised144
inappropriately sized144
natural182
magic467-477
masterwork149
Tiny and Large weapon damage145
weather437-440
while casting a spell207
Weather domain (cleric)48
weight169
well versed (bard)38
wild empathy (druid)50
(ranger)64
wild shape (druid)51
wilderness424-433
Will saving throws180
wind439-440
wind effects on flight96-97
Wisdom17
withdraw188
wizard77-83
arcane schools79-82
familiars82
spell list232-239
wholeness of body (monk)59
woodland stride (druid)51
(ranger)66
wondrous items496-532
creating553
yellow mold416