0-level spells | 212 |
in a spellbook | 219 |
5-foot step | 189 |
through difficult terrain | 188 |
a thousand faces (druid) | 51 |
aberrant bloodline (sorcerer) | 72 |
ability scores | 15-17 |
bonuses | 554-555 |
checks | 15 |
damage and drain | 555 |
generation | 15 |
modifiers | 17 |
racial modifiers | 20 |
abjuration school (wizard) | 79 |
abjuration spells | 209 |
abundant step (monk) | 59 |
abyssal bloodline (sorcerer) | 72 |
acid effects | 442 |
Acrobatics skill | 87-90 |
actions in combat | 181-189 |
free actions | 188 |
full-round actions | 187-188 |
immediate actions | 189 |
miscellaneous actions | 189 |
move actions | 186-187 |
standard actions | 182-186 |
swift actions | 188 |
adamantine | 154 |
adept | 448-449 |
advanced talents (rogue) | 69 |
advancing in level | 30 |
adventure building | 396-401 |
adventuring gear | 155-160 |
afflictions | 555-560 |
age | 168-169 |
effects | 169 |
aid another (combat action) | 197 |
aid another (skills) | 86 |
Air domain (cleric) | 41 |
alchemical items | 160-161 |
alignment | 166-168 |
altitude | 430 |
ammunition | 141 |
animal companion (druid) | 51-54 |
Animal domain (cleric) | 41 |
animal tricks | 97 |
Appraise skill | 90 |
aquatic terrain | 432-433 |
arcane archer | 374-376 |
arcane bloodline (sorcerer) | 73 |
arcane bond (wizard) | 78 |
arcane school (wizard) | 78 |
arcane spells | 218-220 |
casting in armor | 83, 150 |
magical writings | 218-220 |
preparing wizard spells | 218 |
researching new spells | 219 |
sorcerers and bards | 220 |
spell failure | 150 |
arcane trickster | 376-378 |
area of effect | 214-215 |
aristocrat | 449 |
armor | 149-153 |
arcane spell failure | 150 |
armor check penalty | 150 |
barding | 162 |
creating magic armor | 550-551 |
for unusual sizes | 153 |
getting into and out of | 153 |
magic | 461-467 |
masterwork | 153 |
Armor Class | 179 |
flat-footed | 178 |
modifiers | 195 |
touch | 179 |
size modifiers | 179 |
Armor Class (AC) bonus (monk) | 57 |
armor mastery (fighter) | 56 |
armor training (fighter) | 55 |
artifacts | 543-548 |
Artifice domain (cleric) | 41 |
assassin | 378-380 |
Astral Plane | 440 |
Attack | 178-179, 182-184 |
action | 182-184 |
bonus | 178 |
full attack | 187 |
modifiers | 195 |
roll | 178 |
size modifiers | 179 |
attacks of opportunity | 180 |
actions that provoke | 183 |
avoiding through Acrobatics | 87 |
diagram | 181 |
spellcasting | 185 |
aura (cleric) | 39 |
aura of courage (paladin) | 61 |
aura of faith (paladin) | 63 |
aura of good (paladin) | 60 |
aura of justice (paladin) | 63 |
aura of righteousness (paladin) | 63 |
aura of resolve (paladin) | 63 |
automatic hits and misses | 178 |
avalanche | 429-430 |
balancing | 87 |
ballista | 435 |
barbarian | 31-34 |
bard | 34-38 |
spell list | 224-226 |
bardic knowledge (bard) | 35 |
bardic performance (bard) | 35 |
barding | 162 |
base attack bonus | 11 |
berm | 431 |
beyond 20th level | 406-407 |
big and little creatures in combat | 194-195 |
bleed (condition) | 565 |
blinded (condition) | 565 |
blindsight and blindsense | 560-561 |
bloodline (sorcerer) | 71 |
Bluff skill | 90 |
bogs | 427 |
bonus feats (fighter) | 55 |
(human) | 27 |
(monk) | 58 |
(wizard) | 79 |
bonus languages (cleric) | 41 |
(druid) | 50 |
(wizard) | 78 |
bonus spells | 17 |
brace weapons | 144, 198 |
bravery (fighter) | 55 |
breaking and entering | 173-175 |
breaking items | 173-175 |
broken (condition) | 565-566 |
brown mold | 416 |
buildings | 437 |
bull rush | 199 |
calling (conjuration subschool) | 209 |
camouflage (ranger) | 67 |
campaign | 396-401 |
tips | 404-406 |
cantrips (bard) | 38 |
(sorcerer) | 71 |
(wizard) | 79 |
carrying capacity | 169-170 |
caster level | 208 |
casting spells | 206-209 |
casting arcane spells in armor | 83, 150 |
combining effects | 208-209 |
concentration checks | 206-207 |
counterspells | 207-208 |
full-round action | 187-188 |
spontaneous metamagic | 187-188 |
on the defensive | 185 |
quickened spells | 188 |
spell failure | 208 |
standard action | 184-186 |
underwater | 432 |
while grappled | 206 |
while mounted | 202 |
casting time | 213 |
catapults | 434-435 |
catching on fire | 444 |
celestial bloodline (sorcerer) | 74 |
changing alignment | 168 |
channel energy (cleric) | 40 |
channel positive energy (paladin) | 62 |
channel resistance | 561 |
Chaos domain (cleric) | 42 |
charge | 198 |
Charisma | 17 |
charm and compulsion | 561 |
Charm domain (cleric) | 42 |
charm (enchantment subschool) | 210 |
chasm | 428 |
class level | 31 |
class skills | 86, 89 |
cleric | 38-48 |
deities | 43 |
domains | 40, 41-48 |
ex-clerics | 41 |
spell list | 226-229 |
cliffs | 428 |
Climb skill | 90-91 |
clothing | 161-162 |
code of conduct (paladin) | 63 |
coins | 140 |
cold dangers | 442 |
cold iron | 154 |
combat | 176-203 |
attacks of opportunity | 180 |
basics | 178-180 |
big and little creatures | 194-195 |
concealment | 196-197 |
cover | 195-196 |
flanking | 197 |
helpless defenders | 197 |
mounted | 201-202 |
underwater | 432-433 |
combat maneuvers | 198-201 |
bonus (CMB) | 198 |
bull rush | 199 |
defense (CMD) | 199 |
disarm | 199 |
grapple | 199-201 |
overrun | 201 |
sunder | 201 |
trip | 201 |
combat style feat (ranger) | 65 |
commoner | 449 |
Community domain (cleric) | 42 |
compulsion (enchantment subschool) | 210 |
concealment | 196-197 |
concentration checks | 206-207 |
conditions | 565-568 |
confused (condition) | 566 |
conjuration school (wizard) | 80 |
conjuration spells | 209-210 |
Constitution | 16 |
cost of living | 405 |
counterspells | 207-208 |
coup de grace | 197 |
cover | 195-196 |
cowering (condition) | 566 |
Craft skill | 91-93 |
creating magic items | 548-553 |
creation (conjuration subschool) | 209 |
critical hits | 184 |
crowds | 436-437 |
cursed magic items | 536-543 |
curses | 556-557 |
damage | 179 |
to magic items | 459 |
nonlethal | 191-192 |
damage reduction | 561-562 |
damage reduction (barbarian) | 34 |
darkness | 442-443 |
Darkness domain (cleric) | 42 |
darkvision | 562 |
darkwood | 154 |
dazed (condition) | 566 |
dazzled (condition) | 566 |
dead | 190 |
bringing back the dead | 208 |
(condition) | 566 |
deafened (condition) | 566 |
death attacks | 562 |
Death domain (cleric) | 42 |
deities of the Pathfinder Chronicles | 43 |
delay action | 203 |
demiplanes | 441 |
desert terrain | 430-431 |
designing encounters | 397-399 |
destined bloodline (sorcerer) | 74 |
Destruction domain (cleric) | 43 |
detect evil (paladin) | 60 |
Dexterity | 16 |
diamond body (monk) | 59 |
diamond soul (monk) | 59 |
difficult terrain | 193 |
Diplomacy skill | 93-94 |
Disable Device skill | 94-95 |
disabling siege engines | 434 |
disabled | 189 |
(condition) | 566 |
disarm | 199 |
disarm weapons | 144 |
diseases | 557 |
treat | 99 |
Disguise skill | 95 |
dismount a steed | 187 |
divination school (wizard) | 80 |
divination spells | 210 |
divine bond (paladin) | 63 |
divine grace (paladin) | 61 |
divine health (paladin) | 61 |
divine spells | 220-221 |
magical writings | 221 |
preparing | 220-221 |
domains | 41-48 |
doors | 412-415 |
double weapons | 141, 144 |
draconic bloodline (sorcerer) | 75 |
dragon disciple | 380-382 |
dragonhide | 154 |
draw a weapon | 186 |
drowning | 445 |
druid | 48-54 |
animal companion | 51 |
ex-druids | 51 |
spell list | 229-231 |
duelist | 382-384 |
dungeons | 410-424 |
cave-ins and collapses | 415 |
doors | 412-415 |
floors | 411-412 |
slimes, molds, and fungi | 415-416 |
stairs | 415 |
traps | 416-424 |
walls | 410-411 |
duststorm | 438 |
dwarf | 21 |
dying | 189-190 |
(condition) | 566-567 |
Earth domain (cleric) | 43 |
eldritch knight | 384-385 |
elemental bloodline (sorcerer) | 75 |
Elemental Planes | 440 |
elf | 22 |
empty body (monk) | 60 |
enchantment school (wizard) | 81 |
enchantment spells | 210 |
encounters | 397-400 |
encumbrance | 169-170 |
endurance (ranger) | 65 |
energy drain | 562 |
(condition) | 567 |
energy immunity and vulnerability | 562 |
Energy Planes | 440 |
energy resistance | 562-563 |
entangled (condition) | 567 |
Escape Artist skill | 95-96 |
Eschew Materials (sorcerer) | 71 |
Ethereal Plane | 440 |
evasion (monk) | 59 |
(ranger) | 67 |
(rogue) | 68 |
Evil domain (cleric) | 43 |
evocation school (wizard) | 81 |
evocation spells | 210 |
exhausted (condition) | 567 |
experience points (XP) | 397-399 |
awards table | 398 |
expert | 450 |
extraordinary abilities (Ex) | 221, 554 |
falling | 443 |
objects | 443-444 |
familiars | 82-83 |
improved | 127 |
fascinated (condition) | 567 |
fast movement (barbarian) | 31 |
(monk) | 59 |
fatigued (condition) | 567 |
favored class | 31 |
favored enemy (ranger) | 64 |
favored terrain (ranger) | 65 |
fear | 563 |
feats | 110-137 |
combat feats | 112 |
critical feats | 112 |
item creation feats | 112 |
metamagic feats | 112 |
prerequisites | 112 |
types | 112 |
feint | 90, 201 |
fences | 431 |
fey bloodline (sorcerer) | 76 |
fighter | 55-56 |
fighting defensively | |
as a standard action | 184 |
as a full-round action | 187 |
figment (illusion subschool) | 210 |
Fire domain (cleric) | 44 |
first aid | 98 |
flanking | 196-197 |
flat-footed | 178 |
(condition) | 567 |
floods | 433 |
floors | 411-412 |
flurry of blows (monk) | 57 |
Fly skill | 96-97 |
fog | 439 |
forest canopy | 426 |
forest fires | 426 |
forest terrain | 425-426 |
forgeries, create or detect | 101 |
Fortitude saving throws | 180 |
free actions | 188 |
frightened (condition) | 567 |
full attack | 187 |
full-round action | 187-188 |
start/complete as a standard action | 186 |
game aids | 569 |
gamemastering | 394-407 |
gather information | 94 |
gems | 400 |
generating ability scores | 15 |
generating a character | 14 |
getting started | 8 |
glamer (illusion subschool) | 210 |
Glory domain (cleric) | 44 |
gnome | 23 |
Good domain (cleric) | 44 |
grapple | 199-201 |
(condition) | 567 |
greater rage (barbarian) | 34 |
green slime | 416 |
guards and soldiers | 434 |
half-elf | 24 |
half-orc | 25 |
halfling | 26 |
Handle Animal skill | 97-98 |
hardness and hit points of items | 175 |
Heal skill | 98-99 |
healing | 191 |
(conjuration subschool) | 209 |
Healing domain (cleric) | 44 |
heat dangers | 444 |
hedgerows | 427 |
height | 169 |
helpless (condition) | 567 |
hide in plain sight (ranger) | 67 |
high jump (monk) | 59 |
hills terrain | 427-428 |
hit points | 179 |
loss | 189 |
temporary | 191 |
holy champion (paladin) | 63 |
human | 27 |
hunter's bond (ranger) | 66 |
ice effects | 442 |
ice sheet | 430 |
illusion school (wizard) | 81 |
illusion spells | 210-211 |
immediate actions | 189 |
improved cover | 196 |
improved evasion (monk) | 59 |
(ranger) | 67 |
Improved Familiar | 127 |
improved quarry (ranger) | 67 |
improved uncanny dodge (barbarian) | 34 |
(rogue) | 69 |
improvised weapons | 144 |
inappropriately sized weapons | 144 |
incorporeal (condition) | 567 |
indomitable will (barbarian) | 34 |
infernal bloodline (sorcerer) | 76 |
initiative | 178 |
injury and death | 189-192 |
dead | 190 |
disabled | 189 |
dying | 189-190 |
healing | 191 |
nonlethal damage | 191-192 |
stable | 190-191 |
temporary hit points | 191 |
while casting a spell | 206 |
Intelligence | 16 |
intelligent magic items | 532-536 |
Intimidate skill | 99 |
invisibility | 563-564 |
(condition) | 567 |
jack-of-all-trades (bard) | 38 |
jumping | 88 |
ki pool (monk) | 59 |
Knowledge skill | 99-100 |
Knowledge domain (cleric) | 45 |
languages | 101 |
lava effects | 444 |
Law domain (cleric) | 45 |
lay on hands (paladin) | 61 |
Leadership | 129 |
Liberation domain (cleric) | 45 |
light | 172-173 |
light weapons | 141 |
Linguistics skill | 100-102 |
locks | 156, 413-414 |
open (see Disable Device) | 94 |
long-term care | 98 |
lore master (bard) | 38 |
loremaster (prestige class) | 385-387 |
lost, getting | 424-425 |
low-light vision | 564 |
Luck domain (cleric) | 45 |
Madness domain (cleric) | 45 |
Magic domain (cleric) | 46 |
magic items | 456-553 |
activate action | 184 |
adding new abilities | 553 |
armor | 461-467 |
artifacts | 543-548 |
creation | 548-553 |
cursed items | 536-543 |
damaging | 459 |
descriptions | 460-461 |
detect magic | 458 |
intelligent items | 532-536 |
potions | 477-478 |
purchasing | 460 |
random generation | 461 |
rings | 478-484 |
rods | 484-490 |
saving throws against | 459 |
scrolls | 490-491 |
size | 459 |
slots | 459 |
staves | 491-496 |
using items | 458-459 |
wands | 496 |
weapons | 467-477 |
wondrous items | 496-532 |
maneuver training (monk) | 59 |
marsh terrain | 427 |
master hunter (ranger) | 67 |
master strike (rogue) | 70 |
masterwork armor | 153 |
masterwork weapons | 149 |
Material Plane | 440 |
melee attacks | 182 |
mercy (paladin) | 61 |
mighty rage (barbarian) | 34 |
mithral | 154 |
monk | 56-60 |
ex-monks | 60 |
monk weapons | 57, 145 |
monstrous characters | 405-406 |
mount a steed | 187 |
mountain terrain | 428-430 |
mountain travel | 430 |
mounted combat | 201-202 |
mounts and related gear | 162 |
move | 186 |
move actions | 186-187 |
movement | 170-172, 192-194 |
during a charge | 198 |
measuring distance | 192-193 |
overland | 171 |
squeezing | 193 |
tactical | 192 |
terrain and obstacles | 193-194 |
through a square | 193 |
multiclassing | 30 |
mystic theurge | 387-388 |
natural abilities | 221 |
natural attacks | 182 |
nature bond (druid) | 50 |
nature sense (druid) | 50 |
nauseated (condition) | 568 |
necromancy school (wizard) | 81 |
necromancy spells | 211 |
negative levels | 562 |
Nobility domain (cleric) | 46 |
nonlethal damage | 191 |
nonlethal weapons | 145 |
NPC classes | 448-450 |
NPC wealth by level | 454 |
NPCs, creating | 450-455 |
one-handed weapons | 141 |
open locks | 94 |
orisons (cleric) | 41 |
(druid) | 49 |
Outer Planes | 440-441 |
overrun | 201 |
paladin | 60-64 |
ex-paladins | 64 |
spell list | 231 |
panicked (condition) | 568 |
paralyzed | 564 |
(condition) | 568 |
partial cover | 196 |
pathfinder chronicler | 388-391 |
pattern (illusion subschool) | 210 |
Perception skill | 102-103 |
perfect self (monk) | 60 |
Perform skill | 102 |
petrified (condition) | 568 |
phantasm (illusion subschool) | 210-211 |
pinned, as part of a grapple | 200 |
(condition) | 568 |
plains terrain | 431-432 |
planes | 440-442 |
Plant domain (cleric) | 46 |
player character (PC) | 12 |
advancement | 30 |
wealth by level | 399 |
starting wealth | 140 |
poisons | 557-560 |
treat | 99 |
polymorph (transmutation subschool) | 211 |
portcullis | 414 |
potions | 477-478 |
creating | 551 |
precipitation | 438 |
preparing for the game | 401-402 |
prestige classes | 372-393 |
Profession skill | 103 |
projectile weapons | 141 |
prone (condition) | 568 |
Protection domain (cleric) | 46 |
published adventures | 396 |
purchasing magic items | 460 |
purity of body (monk) | 59 |
quarry (ranger) | 67 |
quicksand | 427 |
quivering palm (monk) | 60 |
races | 18-27 |
rage (barbarian) | 32 |
rage powers (barbarian) | 32 |
ram | 435-436 |
ranged attacks | 182 |
into melee | 184 |
ranger | 64-67 |
spell list | 232 |
reach weapons | 141, 145 |
ready action | 203 |
Reflex saving throws | 180 |
repairing magic items | 459 |
Repose domain (cleric) | 46 |
resist nature's lure (druid) | 51 |
Ride skill | 103-104 |
rings | 478-484 |
creating | 551-552 |
rock wall | 428 |
rods | 484-490 |
creating | 552 |
rogue | 67-70 |
rogue talents (rogue) | 68 |
rooftops | 437 |
rubble, dense | 428 |
run as a full-round action | 188 |
Rune domain (cleric) | 47 |
sand dunes | 430 |
sandstorms | 431 |
saving throws | 180 |
against magic items | 459 |
items affected | 216-217 |
spells | 216-217 |
scent | 564 |
scree | 428 |
Scribe Scroll (wizard) | 79 |
scrolls | 490-491 |
creating | 552 |
scrying (divination subschool) | 210 |
secret doors | 414 |
secret messages | 90 |
Sense Motive skill | 104 |
services | 163 |
sewers | 437 |
shadow (illusion subschool) | 211 |
Shadow Plane | 440 |
shadowdancer | 391-393 |
shaken (condition) | 568 |
sheathe a weapon | 186 |
shields (see armor) | 149-153 |
ready or drop | 187 |
shield bash | 152 |
spikes | 153 |
tower | 153 |
sickened (condition) | 568 |
siege engines | 434-436 |
siege tower | 436 |
silver, alchemical | 155 |
size modifiers | 179 |
skill checks | 86 |
skill kits | 161 |
skills | 84-109 |
acquiring | 86 |
checks | 86 |
summary | 89 |
taking 10 and taking | 20 86 |
Sleight of Hand skill | 104-106 |
slopes | 427-428 |
slots, for magic items | 459 |
slow fall (monk) | 59 |
smite evil (paladin) | 60 |
smoke effects | 444 |
sneak attack (rogue) | 68 |
snow | 438 |
sorcerer | 70-77 |
bloodlines | 71-77 |
spell list | 232-239 |
special materials | 154-155 |
speed | 180 |
in armor | 150 |
spell resistance (SR) | 564-565 |
spellbook | 219-220 |
adding spells | 219 |
replacing | 219-220 |
(wizard) | 79 |
spellcasting services | 163 |
Spellcraft skill | 106 |
spell-like abilities (Sp) | 221, 554 |
spells | 222-371 |
aiming a spell | 213-215 |
bonus | 17 |
cast a spell (action) | 184 |
casting time | 213 |
casting underwater | 432 |
combining effects | 208-209 |
components | 184, 212-213 |
concentration | 184, 206-207 |
descriptor | 212 |
direct or redirect | 186 |
dismiss a spell | 186 |
duration | 215-216 |
level | 212 |
line of effect | 215 |
lists | 224-239 |
range | 213 |
saving throw | 216-217 |
spell resistance (SR) | 217-218 |
touch spells in combat | 185 |
splash weapon | 202 |
spontaneous casting (cleric) | 41 |
(druid) | 49 |
squeezing | 193-194 |
stable (condition) | 568 |
stable characters | 190-191 |
staggered (condition) | 568 |
stairs | 415 |
stand up from prone | 187 |
standard actions | 182-186 |
starting wealth | 140 |
starvation and thirst | 444-445 |
stat blocks | 397 |
staves | 491-496 |
creating | 552-553 |
Stealth skill | 106-107 |
still mind (monk) | 59 |
storms | 438-439 |
Strength | 16 |
Strength domain (cleric) | 47 |
stunned (condition) | 568 |
stunning fist (monk) | 59 |
suffocation | 445 |
summoning (conjuration subschool) | 210 |
Sun domain (cleric) | 47 |
sunder | 201 |
item hardness and hit points | 175 |
supernatural abilities (Su) | 221, 554 |
surprise | 178 |
Survival skill | 107-108 |
swift actions | 188 |
swift tracker (ranger) | 67 |
Swim skill | 108 |
taking 10 and taking | 20 86 |
teleportation (conjuration subschool) | 210 |
temporary hit points | 191 |
thirst | 444-445 |
thrown weapons | 141 |
thunderstorm | 438 |
tie up as part of a grapple | 200 |
timeless body (druid) | 51 |
(monk) | 60 |
tireless rage (barbarian) | 34 |
tongue of the sun and moon (monk) | 60 |
tools | 161 |
total concealment | 197 |
total cover | 196 |
total defense | 186 |
track (ranger) | 64 |
trackless step (druid) | 51 |
tracks, follow | 107 |
trade goods | 140 |
transmutation school (wizard) | 82 |
transmutation spells | 211-212 |
transport | 163 |
trap sense (barbarian) | 34 |
(rogue) | 69 |
trapfinding (rogue) | 68 |
traps | 416-424 |
bypass | 418 |
designing a trap | 422-424 |
duration | 417 |
effect | 418-419 |
miscellaneous features | 419-420 |
perception and disable device DCs | 417 |
reset | 417 |
sample traps | 420-422 |
trigger | 417 |
type | 416-417 |
Travel domain (cleric) | 47 |
treasure | 399-401 |
building a hoard | 400-401 |
magic items | 401 |
treasure per encounter | 399 |
treat deadly wounds | 99 |
trees | 425-426 |
trench | 431 |
Trickery domain (cleric) | 48 |
trip | 201 |
trip weapons | 145 |
two-handed weapons | 141 |
two-weapon fighting | 202 |
feat | 136 |
unarmed attacks | 182 |
unarmed damage | 182 |
Large and Small monks | 58 |
unarmed strike (monk) | 58 |
uncanny dodge (barbarian) | 34 |
(rogue) | 69 |
unconscious (condition) | 568 |
undead bloodline (sorcerer) | 77 |
undergrowth | 426 |
underwater combat | 432-433 |
universal school (wizard) | 82 |
urban adventures | 433-437 |
Use Magic Device skill | 108-109 |
using this book | 9 |
venom immunity (druid) | 51 |
versatile performance (bard) | 38 |
walls | 410-411 |
city walls and gates | 433-434 |
wands | 496 |
creating | 553 |
War domain (cleric) | 48 |
warrior | 450 |
watch towers | 434 |
water | 432 |
dangers | 445 |
falling into | 443 |
Water domain (cleric) | 48 |
wealth | 399-401 |
NPC gear | 454 |
PC wealth by level | 399 |
starting (1st level) | 140 |
weapon mastery (fighter) | 56 |
weapon training (fighter) | 56 |
weapons | 140-149 |
creating magic weapons | 551 |
draw or sheathe | 186 |
improvised | 144 |
inappropriately sized | 144 |
natural | 182 |
magic | 467-477 |
masterwork | 149 |
Tiny and Large weapon damage | 145 |
weather | 437-440 |
while casting a spell | 207 |
Weather domain (cleric) | 48 |
weight | 169 |
well versed (bard) | 38 |
wild empathy (druid) | 50 |
(ranger) | 64 |
wild shape (druid) | 51 |
wilderness | 424-433 |
Will saving throws | 180 |
wind | 439-440 |
wind effects on flight | 96-97 |
Wisdom | 17 |
withdraw | 188 |
wizard | 77-83 |
arcane schools | 79-82 |
familiars | 82 |
spell list | 232-239 |
wholeness of body (monk) | 59 |
woodland stride (druid) | 51 |
(ranger) | 66 |
wondrous items | 496-532 |
creating | 553 |
yellow mold | 416 |