DUNRETH GREENWIND CR 6
Male Elf Bard 6 / Monk 2
LN Medium humanoid (elf)
Init +4; Senses Low-light, Perception +13,
DEFENSE
AC 21, touch 15, flat-footed 16
   ( +4 Dex, +1 natural, +5 Chain Shirt +1 (Mithral), )
hp 66 (6d8)+(2d8)+16
Fort +9, Ref +14, Will +11
Defensive Abilities Evasion,
Immunities Magical Sleep,
OFFENSE
Speed 30 ft.
Melee club (oak) +5 (1d6)
Ranged club (oak/thrown) +9 (1d6+1)
Ranged longbow +1 (composite/flaming) +10 (1d8+2/x3)
Melee masterwork rapier +10 (1d6/18-20)
Melee masterwork whip +10 (1d3)
Melee flurry of blows +8/+8/+3 (1d6)
Face 5 ft.; Reach 5 ft.
Special Attacks Distraction, Fascinate, Flurry of Blows, Stunning Fist, Suggestion,
Known Bard Spells (CL 6th):
0th - dancing lights , detect magic , ghost sound (DC 13) , message , open/close (DC 13) , prestidigitation (DC 13)
1st - expeditious retreat (DC ) , grease (DC 14) , hideous laughter (DC 14) , summon monster i
2nd - blindness/deafness (DC 15) , glitterdust (DC 15) , invisibility (DC 15) , pyrotechnics (DC 15)
STATISTICS
Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 16
Base Atk +5; CMB +5; CMD +20
Feats Armor Proficiency, Light, Combat Reflexes, Dodge, Improved Unarmed Strike, Point-Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Stunning Fist, Weapon Finesse
Skills Climb +6, Diplomacy +13, Knowledge (Arcana) +11, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +10, Knowledge (Nobility) +10, Knowledge (Planes) +10, Knowledge (Religion) +10, Perception +13, Perform (Dance) +14, Perform (Percussion Instruments) +7, Perform (Sing) +14, Ride +8, Sense Motive +4, Sleight of Hand +8, Spellcraft +14, Spellcraft (Identify magic item) +16, Stealth +8, Survival +1, Swim +4, Use Magic Device +14,
Languages Common, Draconic, Elven, Orc
Special Qualities AC Bonus, Armored Casting, Bardic Knowledge, Bardic Performance, Cantrips, Countersong, Versatile Performance (Dance), Elven Immunities, Elven Magic, Inspire Competence, Inspire Courage, Keen Senses, Lore Master, Versatile Performance (Sing), Weapon Familiarity, Well-Versed,
Possessions amulet of natural armor +1; belt of incredible dexterity +2; chain shirt +1 (mithral); cloak of resistance +2; masterwork rapier; masterwork whip; entertainer's outfit; Flask (Empty) ; Handy Haversack [ Flask (Empty); Alchemist's Fire (Flask) (x3); Oil (1 Pint Flask) (x4); Chalk (1 Piece) (x2); Signal Whistle; Rations (Trail/Per Day) (x20); Parchment (Sheet) (x20); Potion of Cure Moderate Wounds (x2); Scroll (Alter Self) (x2); Scroll (Cure Moderate Wounds) (x2); Tanglefoot Bag (x4); Spell Component Pouch; Wand of Cure Light Wounds; Scroll (See Invisibility) (x2); Antitoxin (Vial) (x3); Scroll (Enlarge Person) (x4); Scroll (Restoration (Lesser)) (x2); Scroll (Resist Energy) (x2); Scroll (Cat's Grace) (x2); Scroll (Eagle's Splendor) (x2); Wand of Resist Energy; Wand of Web; Scroll (Fly); Vial; Waterskin (Filled); Arrows (20); Rope (Silk/50 ft.) (x2); Acid (Flask) (x3); Holy Water (Flask) (x3); Club (oak); ]; Longbow +1 (Composite/Flaming) ; Spell Component Pouch ; Spell Component Pouch ; Vial ;

SPECIAL ABILITIES

AC Bonus (Ex) When unarmored and unencumbered, you add +0 to your AC and your CMD.

Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Bardic Knowledge (Ex) You add +3 to all Knowledge checks any may make all Knowledge skill checks untrained.

Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components).

Versatile Performance (Dance) (Ex) You can use your bonus in the Perform (Dance) skill in place of your bonus in the Acrobatics or Fly skills.

Distraction (Su) You can use your performance to counter magic effects that depend on sight.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Evasion (Ex) You can avoid damage from many area-effect attacks.

Fascinate (Su) You can use your performance to cause up to 2 creatures to become fascinated with you.

Flurry of Blows (Ex) You can make a flurry of blows as a full-attack action.

Immunity To Magical Sleep (Ex) You are never subject to magic sleep effects.

Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it.

Inspire Competence (Su) You can use your performance to help an ally succeed at a task.

Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Lore Master (Ex) You have become a master of lore and can take 10 on any Knowledge skill check that you have ranks in. You can choose not to take 10 and can instead roll normally. In addition, 1 times per day, you can take 20 on any Knowledge skill check as a standard action.

Resilient Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources.

Versatile Performance (Sing) (Ex) You can use your bonus in the Perform (Sing) skill in place of your bonus in the Bluff or Sense Motive skills.

Stunning Fist (Ex) You gain Stunning Fist as a bonus feat.

Suggestion (Sp) You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Well-Versed (Ex) You have becomes resistant to the Bardic Performance of others, and to sonic effects in general. You gain a +4 bonus on saving throws made against Bardic Performance, sonic, and language-dependent effects.