LEVEL 0 |
Create Water
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell generates wholesome, drinkable water, just like clean rain water.
|
Source: p.262
|
Target Area: Up to 26 gallons of water
|
Caster Level: 13
|
Detect Magic
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 13 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You detect magical auras.
|
Source: p.267
|
Target Area: Cone-shaped emanation
|
Caster Level: 13
|
Detect Poison
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
|
Source: p.268
|
Target Area: Or Area one creature, one object, or a 5-ft. cube
|
Caster Level: 13
|
Flare
|
DC: 15
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: This cantrip creates a burst of light.
|
Source: p.284
|
Target Area: Burst of light
|
Caster Level: 13
|
Guidance
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute or until discharged
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: This spell imbues the subject with a touch of divine guidance.
|
Source: p.292
|
Target Area: Creature touched
|
Caster Level: 13
|
Know Direction
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: When you cast this spell, you instantly know the direction of north from your current position.
|
Source: p.304
|
Target Area: You
|
Caster Level: 13
|
Light
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: This spell causes a touched object to glow like a torch.
|
Source: p.304
|
Target Area: Object touched
|
Caster Level: 13
|
Mending
|
DC: 15
|
Save: Will negates (harmless, object)
|
Time: 10 minutes
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object.
|
Source: p.312
|
Target Area: One object of up to 13 lb.
|
Caster Level: 13
|
Purify Food and Drink
|
DC: 15
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
|
Source: p.328
|
Target Area: 13 cu. ft. of contaminated food and water
|
Caster Level: 13
|
Read Magic
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
|
Source: p.330
|
Target Area: You
|
Caster Level: 13
|
Resistance
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
|
Source: p.334
|
Target Area: Creature touched
|
Caster Level: 13
|
Stabilize
|
DC: 15
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
|
Source: p.348
|
Target Area: One living creature
|
Caster Level: 13
|
Virtue
|
|
Save: None
|
Time: 1 standard action
|
Duration: 1 min.
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
|
Source: p.365
|
Target Area: Creature touched
|
Caster Level: 13
|
LEVEL 1 |
Calm Animals
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell soothes and quiets animals, rendering them docile and harmless.
|
Source: p.252
|
Target Area: Animals within 30 ft. of each other
|
Caster Level: 13
|
Charm Animal
|
DC: 16
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell functions like charm person, except that it affects a creature of the animal type.
|
Source: p.254
|
Target Area: One animal
|
Caster Level: 13
|
Cure Light Wounds
|
DC: 16
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
|
Source: p.263
|
Target Area: Creature touched
|
Caster Level: 13
|
Detect Animals or Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 130 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face.
|
Source: p.266
|
Target Area: Cone-shaped emanation
|
Caster Level: 13
|
Detect Snares and Pits
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 130 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials.
|
Source: p.268
|
Target Area: Cone-shaped emanation
|
Caster Level: 13
|
Endure Elements
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 24 hours
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
|
Source: p.277
|
Target Area: Creature touched
|
Caster Level: 13
|
Entangle
|
DC: 16
|
Save: Reflex partial; see text
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area.
|
Source: p.278
|
Target Area: Plants in a 40-ft.-radius spread
|
Caster Level: 13
|
Faerie Fire
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A pale glow surrounds and outlines the subjects who shed light as candles.
|
Source: p.280
|
Target Area: Creatures and objects within a 5-ft.-radius burst
|
Caster Level: 13
|
Goodberry
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 days
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Casting goodberry makes 2d4 freshly picked berries magical.
|
Source: p.291
|
Target Area: 2d4 fresh berries touched
|
Caster Level: 13
|
Hide from Animals
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DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Touch
|
Comp: S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: Animals cannot sense the warded creatures.
|
Source: p.296
|
Target Area: 13 creatures touched
|
Caster Level: 13
|
Jump
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.
|
Source: p.303
|
Target Area: Creature touched
|
Caster Level: 13
|
Longstrider
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Personal
|
Comp: V, S, M
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: This spell gives you a +10 foot enhancement bonus to your base speed.
|
Source: p.305
|
Target Area: You
|
Caster Level: 13
|
Magic Fang
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.
|
Source: p.308
|
Target Area: Living creature touched
|
Caster Level: 13
|
Magic Stone
|
DC: 16
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: 30 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
|
Source: p.310
|
Target Area: Up to three pebbles touched
|
Caster Level: 13
|
Obscuring Mist
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: 20 ft.
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
|
Source: p.317
|
Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high
|
Caster Level: 13
|
Pass without Trace
|
DC: 16
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject or subjects of this spell do not leave footprints or a scent trail while moving.
|
Source: p.318
|
Target Area: 13 creatures touched
|
Caster Level: 13
|
Produce Flame
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: 0 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Flames as bright as a torch appear in your open hand.
|
Source: p.326
|
Target Area: Flame in your palm
|
Caster Level: 13
|
Shillelagh
|
DC: 16
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls.
|
Source: p.342
|
Target Area: One touched nonmagical oak club or quarterstaff
|
Caster Level: 13
|
Speak with Animals
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
|
Source: p.346
|
Target Area: You
|
Caster Level: 13
|
Summon Nature's Ally I
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant].
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
LEVEL 2 |
Animal Messenger
|
|
Save: None; see text
|
Time: 1 minute
|
Duration: 1 day/level
|
Rng: Close (55 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: You compel a Tiny animal to go to a spot you designate.
|
Source: p.241
|
Target Area: One Tiny animal
|
Caster Level: 13
|
Animal Trance
|
DC: 17
|
Save: Will negates
|
Time: 1 standard action
|
Duration: Concentration
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Your swaying motions and music [or singing, or chanting] compel animals and magical beasts to do nothing but watch you.
|
Source: p.241
|
Target Area: Animals or magical beasts with Intelligence 1 or 2
|
Caster Level: 13
|
Barkskin
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: Barkskin toughens a creature's skin granting a +5 enhancement bonus to the creature's existing natural armor bonus.
|
Source: p.246
|
Target Area: Living creature touched
|
Caster Level: 13
|
Bear's Endurance
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.
|
Source: p.246
|
Target Area: Creature touched
|
Caster Level: 13
|
Bull's Strength
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject becomes stronger granting a +4 enhancement bonus to Strength.
|
Source: p.251
|
Target Area: Creature touched
|
Caster Level: 13
|
Cat's Grace
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity.
|
Source: p.252
|
Target Area: Creature touched
|
Caster Level: 13
|
Chill Metal
|
DC: 17
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 7 rounds
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Chill metal makes metal extremely cold.
|
Source: p.254
|
Target Area: Metal equipment of 6 creatures, no two of which can be more than 30 ft. apart; or 325 lbs. of metal, none of which can be more than 30 ft. away from any of the rest
|
Caster Level: 13
|
Delay Poison
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: The subject becomes temporarily immune to poison.
|
Source: p.265
|
Target Area: Creature touched
|
Caster Level: 13
|
Fire Trap
|
DC: 17
|
Save: Reflex half; see text
|
Time: 10 minutes
|
Duration: Permanent until discharged [D]
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: Fire trap creates a fiery explosion when an intruder opens the item that the trap protects.
|
Source: p.282
|
Target Area: Object touched
|
Caster Level: 13
|
Flame Blade
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: 0 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A 3-foot-long, blazing beam of red-hot fire springs forth from your hand.
|
Source: p.283
|
Target Area: Sword-like beam
|
Caster Level: 13
|
Flaming Sphere
|
DC: 17
|
Save: Reflex negates
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A burning globe of fire rolls in whichever direction you point and burns those it strikes.
|
Source: p.283
|
Target Area: 5-ft.-diameter sphere
|
Caster Level: 13
|
Fog Cloud
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Medium [100 ft. + 10 ft. level]
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: A bank of fog billows out from the point you designate.
|
Source: p.284
|
Target Area: Fog spreads in 20-ft. radius, 20 ft. high
|
Caster Level: 13
|
Gust of Wind
|
DC: 17
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: 60 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: This spell creates a severe blast of air [approximately 50 mph] that originates from you, affecting all creatures in its path.
|
Source: p.293
|
Target Area: Line-shaped gust of severe wind emanating out from you to the extreme of the range
|
Caster Level: 13
|
Heat Metal
|
DC: 17
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: 7 rounds
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Heat metal causes metal objects to become red-hot.
|
Source: p.294
|
Target Area: Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 325 lbs. of metal, all of which must be within a 30-ft. circle
|
Caster Level: 13
|
Hold Animal
|
DC: 17
|
Save: Will negates; see text
|
Time:
|
Duration: 13 rounds [D]; see text
|
Rng:
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell functions like hold person, except that it affects an animal instead of a humanoid.
|
Source: p.296
|
Target Area: One animal
|
Caster Level: 13
|
Owl's Wisdom
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
|
Source: p.318
|
Target Area: Creature touched
|
Caster Level: 13
|
Reduce Animal
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like reduce person, except that it affects a single willing animal.
|
Source: p.330
|
Target Area: One willing animal of Small, Medium, Large, or Huge size
|
Caster Level: 13
|
Resist Energy
|
DC: 17
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
|
Source: p.334
|
Target Area: Creature touched
|
Caster Level: 13
|
Restoration (Lesser)
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 3 rounds
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
|
Source: p.334
|
Target Area: Creature touched
|
Caster Level: 13
|
Soften Earth and Stone
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.
|
Source: p.345
|
Target Area: 130-ft. square; see text
|
Caster Level: 13
|
Spider Climb
|
DC: 17
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.
|
Source: p.347
|
Target Area: Creature touched
|
Caster Level: 13
|
Summon Nature's Ally II
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Summon Swarm
|
|
Save: None
|
Time: 1 round
|
Duration: Concentration + 2 rounds
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: You summon a swarm of bats, rats, or spiders [your choice], which attacks all other creatures within its area.
|
Source: p.354
|
Target Area: One swarm of bats, rats, or spiders
|
Caster Level: 13
|
Tree Shape
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
|
Source: p.362
|
Target Area: You
|
Caster Level: 13
|
Warp Wood
|
DC: 17
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: You cause wood to bend and warp, permanently destroying its straightness, form, and strength.
|
Source: p.368
|
Target Area: 13 Small wooden objects, all within a 20-ft. radius
|
Caster Level: 13
|
Wood Shape
|
DC: 17
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Wood shape enables you to form one existing piece of wood into any shape that suits your purpose.
|
Source: p.370
|
Target Area: One touched piece of wood no larger than 23 cu. ft.
|
Caster Level: 13
|
LEVEL 3 |
Call Lightning
|
DC: 18
|
Save: Reflex half
|
Time: 1 round
|
Duration: 13 minutes
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage.
|
Source: p.251
|
Target Area: One or more 30-ft.-long vertical lines of lightning
|
Caster Level: 13
|
Command Plants
|
DC: 18
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 days
|
Rng: Close (55 ft.)
|
Comp: V
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: This spell allows you some degree of control over one or more plant creatures.
|
Source: p.257
|
Target Area: Up to 26 HD of plant creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Contagion
|
DC: 18
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: The subject contracts a disease.
|
Source: p.259
|
Target Area: Living creature touched
|
Caster Level: 13
|
Cure Moderate Wounds
|
DC: 18
|
Save: Will half (harmless) or Will half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless) or yes; see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage.
|
Source: p.263
|
Target Area: Creature touched
|
Caster Level: 13
|
Daylight
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
|
Source: p.264
|
Target Area: Object touched
|
Caster Level: 13
|
Diminish Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: See text
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell has two versions: Prune Growth and Stunt Growth.
|
Source: p.270
|
Target Area: Or Area see text
|
Caster Level: 13
|
Dispel Magic
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
|
Source: p.272
|
Target Area: One spellcaster, creature, or object
|
Caster Level: 13
|
Dominate Animal
|
DC: 18
|
Save: Will negates
|
Time: 1 round
|
Duration: 13 rounds
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: This spell allows you to enchant the targeted animal and direct it with simple commands such as "Attack," "Run," and "Fetch".
|
Source: p.273
|
Target Area: One animal
|
Caster Level: 13
|
Magic Fang (Greater)
|
DC: 18
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +3.
|
Source: p.309
|
Target Area: One living creature
|
Caster Level: 13
|
Meld into Stone
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Transmutation
|
☐☐☐ |
Effect: Meld into stone enables you to meld your body and possessions into a single block of stone.
|
Source: p.312
|
Target Area: You
|
Caster Level: 13
|
Neutralize Poison
|
DC: 18
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous or 130 minutes; see text
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless, object)
|
School: Conjuration
|
☐☐☐ |
Effect: You detoxify any sort of venom in the creature or object touched.
|
Source: p.316
|
Target Area: Creature or object of up to 13 cu. ft. touched
|
Caster Level: 13
|
Plant Growth
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: See text
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Plant growth has different effects depending on the version chosen.
|
Source: p.322
|
Target Area: Or Area see text
|
Caster Level: 13
|
Poison
|
DC: 18
|
Save: Fortitude negates; see text
|
Time: 1 standard action
|
Duration: Instantaneous; see text
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack.
|
Source: p.323
|
Target Area: Living creature touched
|
Caster Level: 13
|
Protection from Energy
|
DC: 18
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
|
Source: p.327
|
Target Area: Creature touched
|
Caster Level: 13
|
Quench
|
|
Save: None or Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: No or yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Quench is often used to put out forest fires and other conflagrations.
|
Source: p.329
|
Target Area: Or Target one 260-ft. cube [S] or one fire-based magic item
|
Caster Level: 13
|
Remove Disease
|
DC: 18
|
Save: Fortitude negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Remove disease can cure all diseases from which the subject is suffering.
|
Source: p.332
|
Target Area: Creature touched
|
Caster Level: 13
|
Sleet Storm
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Long (920 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Driving sleet blocks all sight [even darkvision] within it and causes the ground in the area to be icy.
|
Source: p.344
|
Target Area: Cylinder 40
|
Caster Level: 13
|
Snare
|
|
Save: None
|
Time: 3 rounds
|
Duration: Until triggered or broken
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell enables you to make a snare that functions as a magic trap.
|
Source: p.344
|
Target Area: Touched nonmagical circle of vine, rope, or thong with a 28ft. diameter
|
Caster Level: 13
|
Speak with Plants
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them.
|
Source: p.346
|
Target Area: You
|
Caster Level: 13
|
Spike Growth
|
DC: 18
|
Save: Reflex partial
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.
|
Source: p.347
|
Target Area: 1320-ft. squares
|
Caster Level: 13
|
Stone Shape
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: You can form an existing piece of stone into any shape that suits your purpose.
|
Source: p.349
|
Target Area: Stone or stone object touched, up to 23 cu. ft.
|
Caster Level: 13
|
Summon Nature's Ally III
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Water Breathing
|
DC: 18
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 26 hours; see text
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The transmuted creatures can breathe water freely.
|
Source: p.368
|
Target Area: Living creatures touched
|
Caster Level: 13
|
Wind Wall
|
|
Save: None; see text
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: An invisible vertical curtain of wind appears.
|
Source: p.370
|
Target Area: Wall up to 130 ft. long and 65 ft. high [S]
|
Caster Level: 13
|
LEVEL 4 |
Air Walk
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: The subject can tread on air as if walking on solid ground.
|
Source: p.239
|
Target Area: Creature [Gargantuan or smaller] touched
|
Caster Level: 13
|
Antiplant Shell
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: 10 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants.
|
Source: p.243
|
Target Area: 10-ft.-radius emanation, centered on you
|
Caster Level: 13
|
Blight
|
DC: 19
|
Save: Fortitude half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: This spell withers a single plant of any size.
|
Source: p.250
|
Target Area: Plant touched
|
Caster Level: 13
|
Commune with Nature
|
DC:
|
Save:
|
Time: 10 minutes
|
Duration: Instantaneous
|
Rng: Personal
|
Comp: V, S
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You become one with nature, attaining knowledge of the surrounding territory.
|
Source: p.258
|
Target Area: You
|
Caster Level: 13
|
Control Water
|
|
Save: None; see text
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Long (920 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell has two different applications, both of which control water in different ways.
|
Source: p.260
|
Target Area: Water in a volume of 130 ft. by 130 ft. by 26 ft. [S]
|
Caster Level: 13
|
Cure Serious Wounds
|
DC: 19
|
Save: Will half (harmless) or Will half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes (harmless) or yes; see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 3d8+13 points of damage.
|
Source: p.263
|
Target Area: Creature touched
|
Caster Level: 13
|
Flame Strike
|
DC: 19
|
Save: Reflex half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: A flame strike evokes a vertical column of divine fire dealing 13d6 points of damage.
|
Source: p.283
|
Target Area: Cylinder 10
|
Caster Level: 13
|
Freedom of Movement
|
DC: 19
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: Personal or touch
|
Comp: V, S, M, DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
|
Source: p.287
|
Target Area: You or creature touched
|
Caster Level: 13
|
Giant Vermin
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts.
|
Source: p.290
|
Target Area: 1 or more vermin, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Ice Storm
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 rounds [D]
|
Rng: Long (920 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area.
|
Source: p.298
|
Target Area: Cylinder 20
|
Caster Level: 13
|
Reincarnate
|
|
Save: None, see text
|
Time: 10 minutes
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M, DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: With this spell, you bring back a dead creature in another body.
|
Source: p.331
|
Target Area: Dead creature touched
|
Caster Level: 13
|
Repel Vermin
|
|
Save: None or Will negates; see text
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: 10 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: An invisible barrier holds back vermin.
|
Source: p.333
|
Target Area: 10-ft.-radius emanation centered on you
|
Caster Level: 13
|
Rusting Grasp
|
|
Save: None
|
Time: 1 standard action
|
Duration: See text
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Any iron or iron alloy item you touch crumbles into rust.
|
Source: p.335
|
Target Area: One nonmagical ferrous object or one ferrous creature
|
Caster Level: 13
|
Scrying
|
DC: 19
|
Save: Will negates
|
Time: 1 hour
|
Duration: 13 minutes
|
Rng: See text
|
Comp: V, S, M/DF, F
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: You can observe a creature at any distance.
|
Source: p.337
|
Target Area: Magical sensor
|
Caster Level: 13
|
Spike Stones
|
DC: 19
|
Save: Reflex partial
|
Time: 1 standard action
|
Duration: 13 hours [D]
|
Rng: Medium (230 ft.)
|
Comp: V, S, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
|
Source: p.348
|
Target Area: 13 20-ft. squares
|
Caster Level: 13
|
Summon Nature's Ally IV
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
LEVEL 5 |
Animal Growth
|
DC: 20
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: The target animal grows to twice its normal size and eight times its normal weight.
|
Source: p.240
|
Target Area: One animal [Gargantuan or smaller]
|
Caster Level: 13
|
Atonement
|
|
Save: None
|
Time: 1 hour
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M, F/DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: This spell removes the burden of misdeeds from the subject.
|
Source: p.245
|
Target Area: Living creature touched
|
Caster Level: 13
|
Awaken
|
DC: 20
|
Save: Will negates
|
Time: 24 hours
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M, DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: You awaken a tree or animal to human-like sentience.
|
Source: p.245
|
Target Area: Animal or tree touched
|
Caster Level: 13
|
Baleful Polymorph
|
DC: 20
|
Save: Fortitude negates, Will partial, see text
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD.
|
Source: p.246
|
Target Area: One creature
|
Caster Level: 13
|
Call Lightning Storm
|
DC: 20
|
Save: Reflex half
|
Time: 1 round
|
Duration: 13 minutes
|
Rng: Long (920 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage [or 5d10 if created outdoors in a stormy area], and you may call a maximum of 15 bolts.
|
Source: p.252
|
Target Area: One or more 30-ft.-long vertical lines of lightning
|
Caster Level: 13
|
Control Winds
|
DC: 20
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 130 minutes
|
Rng: 520 ft.
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: You alter wind force in the area surrounding you.
|
Source: p.261
|
Target Area: 520 ft. radius cylinder 40 ft. high
|
Caster Level: 13
|
Cure Critical Wounds
|
DC: 20
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: When laying your hand upon a living creature, you channel positive energy that cures 4d8+13 points of damage.
|
Source: p.262
|
Target Area: Creature touched
|
Caster Level: 13
|
Death Ward
|
DC: 20
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, DF
|
SR: Yes (harmless)
|
School: Necromancy
|
☐☐☐ |
Effect: The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
|
Source: p.264
|
Target Area: Living creature touched
|
Caster Level: 13
|
Hallow
|
DC: 20
|
Save: See text
|
Time: 24 hours
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M, DF
|
SR: See text
|
School: Evocation
|
☐☐☐ |
Effect: Hallow makes a particular site, building, or structure a holy site.
|
Source: p.293
|
Target Area: 40-ft. radius emanating from the touched point
|
Caster Level: 13
|
Insect Plague
|
|
Save: None
|
Time: 1 round
|
Duration: 13 minutes
|
Rng: Long (920 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: You summon a number of swarms of wasps.
|
Source: p.301
|
Target Area: One swarm of wasps per three levels, each of which must be adjacent to at least one other swarm
|
Caster Level: 13
|
Stoneskin
|
DC: 20
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 130 minutes or until discharged
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: The warded creature gains resistance to blows, cuts, stabs, and slashes.
|
Source: p.349
|
Target Area: Creature touched
|
Caster Level: 13
|
Summon Nature's Ally V
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Transmute Mud to Rock
|
DC: 20
|
Save: See text
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell permanently transforms normal mud or quicksand of any depth into soft stone.
|
Source: p.361
|
Target Area: Up to 26 10-ft. cubes [S]
|
Caster Level: 13
|
Transmute Rock to Mud
|
DC: 20
|
Save: See text
|
Time: 1 standard action
|
Duration: Permanent; see text
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.
|
Source: p.361
|
Target Area: Up to 26 10-ft. cubes [S]
|
Caster Level: 13
|
Tree Stride
|
DC:
|
Save:
|
Time: 1 standard action
|
Duration: 13 hours or until expended; see text
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Conjuration
|
☐☐☐ |
Effect: When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant.
|
Source: p.362
|
Target Area: You
|
Caster Level: 13
|
Unhallow
|
DC: 20
|
Save: See text
|
Time: 24 hours
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S, M
|
SR: See text
|
School: Evocation
|
☐☐☐ |
Effect: Unhallow makes a particular site, building, or structure an unholy site.
|
Source: p.363
|
Target Area: 40-ft. radius emanating from the touched point
|
Caster Level: 13
|
Wall of Fire
|
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration + 13 rounds
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: An immobile, blazing curtain of shimmering violet fire springs into existence.
|
Source: p.365
|
Target Area: Opaque sheet of flame up to 260 ft. long or a ring of fire with a radius of up to 32 ft.; either form 20 ft. high
|
Caster Level: 13
|
Wall of Thorns
|
|
Save: None
|
Time: 1 standard action
|
Duration: 130 minutes [D]
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger.
|
Source: p.367
|
Target Area: Wall of thorny brush, up to 13 10-ft. cubes [S]
|
Caster Level: 13
|
LEVEL 6 |
Antilife Shell
|
|
Save: None
|
Time: 1 round
|
Duration: 13 minutes [D]
|
Rng: 10 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Abjuration
|
☐☐☐ |
Effect: You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
|
Source: p.242
|
Target Area: 10-ft.-radius emanation, centered on you
|
Caster Level: 13
|
Bear's Endurance (Mass)
|
DC: 21
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: Mass Bear's Endurance works like Bear's Endurance, except that it affects multiple creatures.
|
Source: p.247
|
Target Area: One creature/level, no two of which can be more than 30ft. apart
|
Caster Level: 13
|
Bull's Strength (Mass)
|
DC: 21
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like bull's strength, except that it affects multiple creatures.
|
Source: p.251
|
Target Area: 13 creatures, no two of which can be more than 30ft. apart
|
Caster Level: 13
|
Cat's Grace (Mass)
|
DC: 21
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S, M
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like cat's grace, except that it affects multiple creatures.
|
Source: p.252
|
Target Area: 13 creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Cure Light Wounds (Mass)
|
DC: 21
|
Save: Will half (harmless) or Will half; see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (55 ft.)
|
Comp: V, S
|
SR: Yes (harmless) or yes; see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy to cure 1d8+13 points of damage points on each selected creature.
|
Source: p.263
|
Target Area: 13 creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Dispel Magic (Greater)
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: No
|
School: Abjuration
|
☐☐☐ |
Effect: This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.
|
Source: p.272
|
Target Area: One spellcaster, creature, or object; or a 20-ft.- radius burst
|
Caster Level: 13
|
Find the Path
|
|
Save: None or Will negates (harmless)
|
Time: 3 rounds
|
Duration: 130 minutes
|
Rng: Personal or touch
|
Comp: V, S, F
|
SR: No or yes (harmless)
|
School: Divination
|
☐☐☐ |
Effect: The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon.
|
Source: p.281
|
Target Area: You or creature touched
|
Caster Level: 13
|
Fire Seeds
|
|
Save: None or Reflex half; see text
|
Time: 1 standard action
|
Duration: 130 minutes or until used
|
Rng: Touch
|
Comp: V, S, M
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you turn holly berries into bombs that you can detonate on command.
|
Source: p.282
|
Target Area: Up to four acorns or up to eight holly berries
|
Caster Level: 13
|
Ironwood
|
|
Save: None
|
Time: 1 minute/lb. created
|
Duration: 13 days [D]
|
Rng: 0 ft.
|
Comp: V, S, F
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items.
|
Source: p.303
|
Target Area: An ironwood object weighing up to 65 lbs.
|
Caster Level: 13
|
Liveoak
|
|
Save: None
|
Time: 10 minutes
|
Duration: 13 days [D]
|
Rng: Touch
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: This spell turns an oak tree into a protector or guardian.
|
Source: p.305
|
Target Area: Tree touched
|
Caster Level: 13
|
Move Earth
|
|
Save: None
|
Time: see text
|
Duration: Instantaneous
|
Rng: Long (920 ft.)
|
Comp: V, S, M
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Move earth moves dirt [clay, loam, sand, and soil], possibly collapsing embankments, moving hillocks, shifting dunes, and so forth.
|
Source: p.316
|
Target Area: Dirt in an area up to 750 ft. square and up to 10 ft. deep [S]
|
Caster Level: 13
|
Owl's Wisdom (Mass)
|
DC: 21
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Close (55 ft.)
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Transmutation
|
☐☐☐ |
Effect: This spell functions like owl's wisdom, except that it affects multiple creatures.
|
Source: p.318
|
Target Area: 13 creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Repel Wood
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Waves of energy roll forth from you, moving in the direction that you determine, causing all wooden objects in the path of the spell to be pushed away from you to the limit of the range.
|
Source: p.333
|
Target Area: 60-ft. line-shaped emanation from you
|
Caster Level: 13
|
Spellstaff
|
DC: 21
|
Save: Will negates (object)
|
Time: 10 minutes
|
Duration: Permanent until discharged [D]
|
Rng: Touch
|
Comp: V, S, F
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: You store one spell that you can normally cast in a wooden quarterstaff.
|
Source: p.347
|
Target Area: Wooden quarterstaff touched
|
Caster Level: 13
|
Stone Tell
|
DC:
|
Save:
|
Time: 10 minutes
|
Duration: 13 minutes
|
Rng: Personal
|
Comp: V, S, DF
|
SR:
|
School: Divination
|
☐☐☐ |
Effect: You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.
|
Source: p.349
|
Target Area: You
|
Caster Level: 13
|
Summon Nature's Ally VI
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Transport via Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: Unlimited
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: You can enter any normal plant [equal to your size or larger] and pass any distance to a plant of the same kind in a single round, regardless of the distance separating the two.
|
Source: p.361
|
Target Area: You and touched objects or other touched willing creatures
|
Caster Level: 13
|
Wall of Stone
|
DC: 21
|
Save: See text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (230 ft.)
|
Comp: V, S, M/DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell creates a wall of rock that merges into adjoining rock surfaces.
|
Source: p.367
|
Target Area: Stone wall whose area is up to 13 5-ft. squares [S]
|
Caster Level: 13
|
LEVEL 7 |
Animate Plants
|
|
Save: None
|
Time: 1 standard action
|
Duration: 13 rounds or 13 hours; see text
|
Rng: Close (55 ft.)
|
Comp: V
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: You imbue inanimate plants with mobility and a semblance of life.
|
Source: p.242
|
Target Area: One Large plant per three caster levels or all plants within range; see text
|
Caster Level: 13
|
Changestaff
|
|
Save: None
|
Time: 1 round
|
Duration: 13 hours [D]
|
Rng: Touch
|
Comp: V, S, F
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: You change a specially prepared quarterstaff into a Huge treantlike creature.
|
Source: p.253
|
Target Area: Your touched staff
|
Caster Level: 13
|
Control Weather
|
|
Save: None
|
Time: 10 minutes; see text
|
Duration: 4d12 hours; see text
|
Rng: 2 miles
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: You change the weather in the local area.
|
Source: p.261
|
Target Area: 2-mile-radius circle, centered on you; see text
|
Caster Level: 13
|
Creeping Doom
|
DC: 22
|
Save: Fortitude partial, see text
|
Time: 1 standard action
|
Duration: 13 rounds
|
Rng: Close/100 ft.; see text
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell summons four massive swarms of biting and stinging insects.
|
Source: p.262
|
Target Area: Four swarms of insects
|
Caster Level: 13
|
Cure Moderate Wounds (Mass)
|
DC: 22
|
Save: Will half (harmless); see text
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless); see text
|
School: Conjuration
|
☐☐☐ |
Effect: You channel positive energy to cure 2d8+13 points of damage points on each selected creature.
|
Source: p.263
|
Target Area: 13 creatures, no two of which can be more than 30 ft. apart
|
Caster Level: 13
|
Fire Storm
|
DC: 22
|
Save: Reflex half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (230 ft.)
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.
|
Source: p.282
|
Target Area: Two 10-ft. cubes per level [S]
|
Caster Level: 13
|
Heal
|
DC: 22
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Touch
|
Comp: V, S
|
SR: Yes (harmless)
|
School: Conjuration
|
☐☐☐ |
Effect: Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.
|
Source: p.294
|
Target Area: Creature touched
|
Caster Level: 13
|
Scrying (Greater)
|
DC: 22
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 13 hours
|
Rng: See text
|
Comp: V, S
|
SR: Yes
|
School: Divination
|
☐☐☐ |
Effect: This spell functions like scrying, except as noted above.
|
Source: p.337
|
Target Area: Magical sensor
|
Caster Level: 13
|
Summon Nature's Ally VII
|
|
Save: None
|
Time: 1 round
|
Duration: 13 rounds [D]
|
Rng: Close (55 ft.)
|
Comp: V, S, DF
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
|
Source: p.354
|
Target Area: One summoned creature
|
Caster Level: 13
|
Sunbeam
|
DC: 22
|
Save: Reflex negates and Reflex half; see text; Spell
|
Time: 1 standard action
|
Duration: 13 rounds or until all beams are exhausted
|
Rng: 60 ft.
|
Comp: V, S, DF
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round.
|
Source: p.354
|
Target Area: Line from your hand
|
Caster Level: 13
|
Transmute Metal to Wood
|
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Long (920 ft.)
|
Comp: V, S, DF
|
SR: Yes (object; see text)
|
School: Transmutation
|
☐☐☐ |
Effect: This spell enables you to change all metal objects within its area to wood.
|
Source: p.361
|
Target Area: All metal objects within a 40-ft.-radius burst
|
Caster Level: 13
|
True Seeing
|
DC: 22
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 minutes
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes (harmless)
|
School: Divination
|
☐☐☐ |
Effect: You confer on the subject the ability to see all things as they actually are.
|
Source: p.363
|
Target Area: Creature touched
|
Caster Level: 13
|
Wind Walk
|
DC: 22
|
Save: No and Will negates (harmless)
|
Time: 1 standard action
|
Duration: 13 hours [D]; see text
|
Rng: Touch
|
Comp: V, S, DF
|
SR: No and yes (harmless)
|
School: Transmutation
|
☐☐☐ |
Effect: You alter the substance of your body to a cloudlike vapor and move through the air, possibly at great speed.
|
Source: p.369
|
Target Area: You and 4 touched creatures
|
Caster Level: 13
|
* = Domain/Specialty Spell |